====== Definitions ====== Set the numeric values relation to its linguistic variables. {{ :ai:ai_customrules_definitions.jpg?nolink |}} ---- ===== Damage ===== In opponent's life's normalized value (0-1), how much damage each linguistic variable represents.\\ Default Values * Very Weak: 0.05 (5% damage) * Weak: 0.1 (10% damage) * Medium: 0.15 (15% damage) * Strong: 0.2 (20% damage) * Very Strong: 0.25 (25% damage) ---- ===== Distance ===== Based on an internal distance normalized value (0-1), how distance is represented by each linguistic variable.\\ 0 meaning the character is as close as possible to the opponent, 1 meaning as far as possible on the screen. Default Values * Very Close: 0.05 * Close: 0.1 * Mid: 0.5 * Far: 0.8 * Very Far: 0.95 ---- ===== Desirability ===== On a scale of 0 to 1, how much weight does desirability impact on each decision. By default, every possible reaction has a weight of 0 (The Worst Option). When the AI sees nothing higher than 0 as viable option, it stays on //stand by// (idle). Default Values * The Worst Option: 0 * Very Undesirable: 0.15 * Undesirable: 0.3 * Not Bad: 0.45 * Desirable: 0.6 * Very Desirable: 0.8 * The Best Option: 1 ---- ===== Health ===== How much health status percentage each linguistic value represents Default Values * Healthy: 100 * Scratched: 90 * Lightly Wounded: 80 * Moderately Wounded: 60 * Seriously Wounded: 40 * Critically Wounded: 20 * Almost Dead: 10 * Dead: 0 ---- ===== Movement Speed ===== Based on the weight of the character and the current game's physics, how much //force applied// is related to each linguistic values. Default Values * Very Slow: 0.5 * Slow: 1 * Normal: 3 * Fast: 5 * Very Fast: 7 ---- [[ai:start|< Back to A.I. Editor]]