====== Character Editor ====== Here you can open an existing character info file or create a new one. For this introduction we will use the Demo_Character file provided in the project. File Location: ''Characters/Source/Demo_Character/Demo_Character.asset'' ---- {{ :character:charactereditor.jpg?nolink|}} Set all the major variables a character has as well as their move sets and most importantly, the hitboxes. **Portrail (small)**: Can be used in your own GUI. You can find an usage example on CharacterSelectionScript.cs **Characters Name**: The name of the character. **Age**: Age of this character. This, along with other information can be later displayed in a custom GUI. **Blood Type**: The character's blood type. **Gender**: The character's gender. **Height**: The character's height. **Life Points**: How many life points this character has. If you are using percentage as damage to your moves, changing this has no impact on gameplay. **Max Gauge**: The maximum amount of gauge (meter) this character can retain. **Portrail (big)**: Can be used in your own GUI. Code example fount at .\Scripts\CharacterSelectionScript.cs **Alternative Color**: In case of mirror match, the game will attempt on changing the rendered color of player 2 to this color. **Death Sound**: If defeated, this sound will be played. **Description**: Character description. **Sub-content:** * [[character:hitbox|Hit Box Setup]] * [[character:physics|Physics]] * [[character:movesets|Move Sets]] ---- [[:start|< Back to Universal Fighting Engine - Introduction]]