Here you can open an existing character info file or create a new one. For this introduction we will use the Demo_Character file provided in the project.
File Location: Characters/Source/Demo_Character/Demo_Character.asset
Set all the major variables a character has as well as their move sets and most importantly, the hitboxes.
Portrail (small): Can be used in your own GUI. You can find an usage example on CharacterSelectionScript.cs
Characters Name: The name of the character.
Age: Age of this character. This, along with other information can be later displayed in a custom GUI.
Blood Type: The character's blood type.
Gender: The character's gender.
Height: The character's height.
Life Points: How many life points this character has. If you are using percentage as damage to your moves, changing this has no impact on gameplay.
Max Gauge: The maximum amount of gauge (meter) this character can retain.
Portrail (big): Can be used in your own GUI. Code example fount at .\Scripts\CharacterSelectionScript.cs
Alternative Color: In case of mirror match, the game will attempt on changing the rendered color of player 2 to this color.
Death Sound: If defeated, this sound will be played.
Description: Character description.
Sub-content: