====== Character Editor ====== Here you can open an existing character info file or create a new one. Follow the instructions below to open Mike (character available on all versions): Character Sample: ''.\UFE\Characters\Legacy_Mike\Mike.asset''.\\ (SOURCE VERSION) Inherits from: ''.\UFE\Scripts\CharacterInfo.cs''\\ (OTHER VERSIONS) Inherits from: ''.\UFE\Plugins\UFE.dll\CharacterInfo''\\ To create a new character, in the project window click on ''Create -> U.F.E. -> Character File''. ---- Set all the major variables a character has as well as their move sets and most importantly, the hitboxes. {{ :character:charactereditor.png?nolink|}} **Gameplay Type:**: Select a gameplay type. **Portrail (small)**: Can be used in your own GUI. You can find an usage example on ''.\Scripts\UI\Templates\DefaultCharacterSelectionScreen.cs'' **Portrail (big)**: Can be used in your own GUI. Code example at ''.\Scripts\UI\Templates\DefaultCharacterSelectionScreen.cs''. **Name**: The name of the character. **Age**: Age of this character. This, along with other information can be later displayed in a custom GUI. **Blood Type**: The character's blood type (You never know when someone might need blood transfusion). **Gender**: The character's gender. **Height**: The character's height. **Life Points**: How many life points this character has. If you are using percentage as damage to your moves, changing this has no impact on gameplay. **Max Gauge**: The maximum amount of gauge (meter) this character can retain. **Alternative Color**: In case of mirror match, the game will attempt on changing the rendered color of player 2 to this color. **Character Selection Animation**: In case of using //3D character layout// for the character selection screen, select the animation that triggers when this character is selected. **Death Sound**: If defeated, this sound will be played. **Description**: Character description. This, along with other information can be later displayed in a custom GUI. **Sub-content:** * [[character:prefabs|Character Prefabs]] * [[character:hitbox|Hit Box Setup]] * [[character:physics|Physics]] * [[character:headlook|Head Look]] * [[character:customcontrols|Custom Controls]] * [[character:gaugedisplay|Gauge Display]] * [[character:movesets|Move Sets]] * [[character:aiinstructions|AI Instructions (Fuzzy A.I.)]] ---- {{youtube>2q6HtL9L_GY?large}} ---- [[:start|< Back to Universal Fighting Engine - Introduction]]