====== Bounce Options ====== Set rather or not a character will bounce off the ground (or wall) if enough force is applied. {{ :global:global_bounceoption.png?nolink |}} ---- ===== Ground Bounce ===== **Bounce Back Force:** When bouncing off the ground, how much of the vertical force applied should the engine use to bounce back up? (None: Never ground bounce) **Bounce Effect:** A prefab with particle effects that is fired when the character bounces of the ground. **Effect Duration:** How long the bounce effect lasts. **Bounce Sound:** Sound triggered when bounce is triggered. **Minimum Bounce Force:** The minimum force required to create a bounce. **Maximum Bounces:** The maximum bounces allowed before the character stops bouncing regardless of the force applied. **Stick to Character:** If enabled, the bounce effect will follow the character. **Shake Camera On Bounce:** Toggles if the camera should shake when a ground bounce is triggered. **Shake Density:** How much "shake" is applied to the camera. ---- ===== Wall Bounce ===== **Bounce Back Force:** When bouncing off the wall, how much of the horizontal force is applied back (None: Never wall bounce). **Bounce Effect:** A prefab with particle effects that is fired when the character bounces of the wall. **Effect Duration:** How long the bounce effect lasts. **Bounce Sound:** Sound triggered when bounce is triggered. **Minimum Bounce Force:** The minimum force required to create a bounce. **Maximum Bounces:** The maximum bounces allowed before the character stops bouncing regardless of the force applied. **Stick to Character:** If enabled, the bounce effect will follow the character. **Shake Camera On Bounce:** Toggles if the camera should shake when a wall bounce is triggered. **Shake Density:** How much "shake" is applied to the camera. ---- Code access: ''UFE.config.bounceOptions'' Code example: void OnRoundBegins(int round){ if (round == 2) UFE.config.bounceOptions.minimumBounceForce = 20; } ---- [[global:start|< Back to Global Editor]]