====== Camera Options ====== Set the camera's initial positions as well as the zoom and smooth translation. These values can be changed at run-time. {{ :global:global_cameraoptions.png?nolink |}} **Initial Distance:** The camera's initial position. **Initial Rotation:** The camera's initial and default rotation. NOTE: This is somewhat overridden if ''Enable LookAt'' (below) is toggled on. **Vertical Follow:** * **Disabled:** Vertical follow will not be used * **Average Distance:** The camera averages the height between the characters * **Highest Character:** The camera focus on the highest character in the air **Enable LookAt:** Toggle this to uses Unity's [[http://docs.unity3d.com/ScriptReference/Transform.LookAt.html|LookAt()]] function. This means the camera is always looking at the pivot point between the two players (including rotation offset). Movement Speed will //not// affect the rotation speed of the camera. * **Rotation Speed:** How fast the camera will rotate towards the action. * **Rotation Offset:** The default rotation values for the camera when LookAt is enabled. * **Motion Sensor (Mobile Only):** Uses the device's Accelerometer and Gyroscope to create small camera movements. * **None:** Motion sensor will not be used * **Accelerometer:** (Coming soon) * **Gyroscope:** Bends the camera according to the inclination angle of the mobile device. **Field of View:** Set the camera's initial and default field of view. **Camera move Speed:** How fast will the camera move to follow the action. **Enable Zoom:** * **Minimum Zoom:** How close will the camera get to battle as the characters approach one another. * **Maximum Zoom:** How far can the camera get to as the characters distance from one another. This also visually determines how far off they can move from one another. **Maximum Players Distance:** The maximum distance the characters have between them. ---- Code access: ''UFE.config.cameraOptions'' Code example: void Awake(){ UFE.config.cameraOptions.initialFieldOfView = 10; } ---- [[global:start|< Back to Global Editor]]