====== Combo Options ====== Configure how combos and combo-related mechanics behave in your game. {{ :global:global_combooptions.png?nolink |}} ---- ===== General ===== **Display Mode:** Determines whether the combo counter is shown during the combo or only at the end. (Default: Show During Combo) **Maximum Hits:** Maximum number of hits allowed in a combo before the character becomes invincible and drops to the ground. (Default: 99) **Hit Stun Deterioration:** The reduction in hit stun duration as combos progress. (Default: Small) **Minimum Hit Stun (frames):** The lowest allowable hit stun duration in frames, regardless of deterioration. (Default: 1) **Damage Deterioration:** Reduction in damage dealt as combos progress. (Default: Small) **Minimum Damage:** The minimum amount of damage a hit can cause, regardless of deterioration. (Default: 5) **Max Crumple Hits:** The maximum number of crumple hits allowed in a single combo before the character drops out. (Default: 3) ---- ===== Air Combos ===== **Air-Juggle Deterioration:** The reduction in the effectiveness of air juggles as combos progress. (Default: Small) **Air-Juggle Deterioration Type:** Determines which hits count toward air juggle deterioration. (Default: Air Hits) - **Combo Hits:** Counts all hits. - **Air Hits:** Counts only hits performed while in the air. **Minimum Juggle Force (Y):** The minimum vertical force applied during air juggles, regardless of deterioration. (Default: 20) **Minimum Knock Back Force (X):** The minimum horizontal force required to trigger a knock-back animation during air juggles. (Default: 10) **Air Recovery Type:** Defines how characters behave after being hit in the air. (Default: Don't Recover) - **Allow Moves:** Characters can perform moves while still in the air after hit stun ends. - **Can't Move:** Characters cannot perform moves but will land standing. - **Don't Recover:** Characters remain in a juggle state until they are knocked down. **Reset Falling Force On Hit:** Resets the character’s falling velocity to zero when hit, allowing easier juggling. (Default: Enabled) **Never Corner Push:** Prevents cornered characters from being pushed backward; the attacker is pushed instead. (Default: Enabled) **Fixed Juggle Weight:** Ensures that all characters have a fixed weight when being juggled. (Default: Enabled) **Juggle Weight:** The weight assigned to characters when fixed juggle weight is enabled. (Default: 300) ---- Code access: UFE.config.comboOptions ---- [[global:start|< Back to Global Editor]]