====== Counter Hit Options ====== Set whether or not your game has counter hits and what happens when a character lands one. {{ :global:global_counter_hit.jpg?nolink |}} **Start Up Frames:** If a hit counters an opponent's attack while it's in the start up frames, counter hit will trigger. **Active Frames:** If a hit counters an opponent's attack while it's in the active up frames, counter hit will trigger. **Recovery Frames:** If a hit counters an opponent's attack while it's in the recovery frames, counter hit will trigger. **Damage Increase (%):** If a counter hit triggers, determine how much more damage this attack will do (0 = no increase) **Hit Stun Increase (%):** If a counter hit triggers, determine how much more stun this attack will do (0 = no stun increment) ---- Code access: ''UFE.config.counterHitOptions'' Code example: void OnGameBegins(CharacterInfo player1, CharacterInfo player2, StageOptions stage){ UFE.config.counterHitOptions.damageIncrease = 50; } ---- [[global:start|< Back to Global Editor]]