====== Debug Options ====== Allows you to read important live data to help you debug your game. {{ :global:global_debugoptions.png?nolink |}} **Preload Info (console):** Shows in the console all the GameObjects that were preloaded before the battle starts. **Emulate Network Game:** **Display Debugger Info On Screen:** Enables the debug mode for characters (spawns 2 text fields near each corner). **Display In Training Mode Only:** Enable this to have the debugger info only be displayed when playing in Training Mode. If you want to change the position of your debugger a script can be found [[http://www.ufe3d.com/forum/viewtopic.php?id=3614|here]]). **Player 1/2 Debugger** * **Move Info:** Displays the move being played at the moment. * **Position:** Displays the position of the character on screen (Vector3). * **Life Points:** Displays the current life points (as an integer). * **Gauge Points:** Displays the current gauge points (as an integer). * **State:** Display the current player state from //[[move:playerconditions|MoveInfo.PossibleStates]]// (Stand|Crouch|StraightJump|ForwardJump|BackJump|Down) * **SubState:** Displays the current player sub-state from //[[move:playerconditions|MoveInfo.SubStates]]// (Resting|MovingForward|MovingBack|Blocking|Stunned) * **Combo Hits:** A live feed from the current combo (a tutorial on how to add this to the actual game combo display can be found [[http://www.ufe3d.com/forum/viewtopic.php?id=54|here]]). * **Combo Damage:** The current damage being dealt in a combo. (a tutorial on how to add this to the actual game combo display can be found [[http://www.ufe3d.com/forum/viewtopic.php?id=2796|here]]). * **Input Held Time:** A direct feed on how long each input is being held for. * **Move Execution (console):** Shows the result input after successfully executing a move. * **[Fuzzy A.I.] Weight List:** (Requires [[http://forum.unity3d.com/threads/u-f-e-addon-fuzzy-a-i.277086/|Fuzzy A.I.]]) Shows the movement decision weight made by the A.I. during its gameplay. **Input Display** Select the modes the input display will be visible in. **Network Info** (requires [[global:network|Network addon]]) * **Ping:** Displays the package query (ping) between the 2 clients over the connection. * **Frame Delay:** Displays the amount of frames between input and execution during a network game (input delay). * **Current Local Frame:** Display the current local frame in relation to network data. * **Current Network Frame:** Display the current network frame in relation to local data. * **Connection Log (console):** Shows all sorts of stats in the console when a connection is attempted. **Recording Tools:** * **Save/Load States:** Just like the old video game emulators, you press F2 to save and F3 to load a stage (or whatever key you have assigned under ReplayToolsScreen) * **Record/Playback Tools:** Display the playback tools (like a slider and a play/pause button) to help you work with your recordings. * **Emulate Playback Physics:** When toggled, your offline match will execute with whatever limitations or options you have setup for your online matches. That includes the options under Network Options -> Animation Control and Frame Delay Netcode. **Hitbox Colors** * **Display Collision Mass Gizmo:** Display the collision mass gizmo in the scene view. * **Color:** The color of different hitbox types in the scene view. * **Fill:** Fill the hitbox with color in the scene view. ---- Code access: ''UFE.config.debugOptions'' ---- [[global:start|< Back to Global Editor]]