====== Game GUI Options ====== //(Deprecated after [[:changelog|1.6 update]]. See [[global:gui|Global Options -> GUI Options]])// Here you can set several in-game GUI options and freely use the information in your own GUI scripts. You can check out the example provided at ''.\UFE\Scripts\GUIScript.cs'' (fully commented) {{ :global:global_gui.png?nolink |}} **In-Game Message Font:** Whenever the game has to announce something (first hit, round 1, combo) it will use this font. **Character Name Font:** The font used in the character's name. **Menu Font (Big):** Font used for menus. **Menu Font (Small):** Font used for menus. **Round Won Marker:** Image used for round win marker. **Gauge/Meter:** If disabled the game will ignore any gauge/meter calls from the engine. ---- ** Life and Gauge Bar Options (Player 1/ Player 2) ** **Background Image:** The background image of this bar. **Fill Image:** The fill image of this bar. **Notes:** * The preview does not display changes in the X and Y positions of the background image. * Fill image position is relative to the background image. * Don't worry about setting a different inverted position/scale for player 2. Use the same data. UFE will automatically invert the position/scale. ---- Code access: ''UFE.config.guiOptions'' Code example: FontOptions fontOptions = UFE.GetFont(UFE.config.guiOptions.alertFont); GameObject guiTextGO = (GameObject)Instantiate(fontOptions.fontPrefab, Vector3.zero, Quaternion.identity); guiTextGO.guiText.text = "Hello World!"; ---- [[global:start|< Back to Global Editor]]