====== Global Editor ====== Here you can open an existing global settings file or create a new one. For this introduction we will use the ''UFE_Config'' file that comes with the project, which is targeted to the TrainingRoom scene example provided. File Location: ''./UFE_Config.asset'' ---- {{ :global:globaleditor.jpg?nolink|}} In the global editor you can set all the general options your fighting game has. From how combos behave to hit effects, everything can be edit here. **Project Name:**: The name of your project. Changing this variable has no impact in the example provided. **Start Game Immediately:** For debugging and balancing purposes, you can toggle this option to force the game to ignore all menus and go straight to battle with the selected [[character:start|characters]] provided. **Sub-content:** * [[global:languages|Languages]] * [[global:fonts|Fonts]] * [[global:camera|Camera Options]] * [[global:round|Round Options]] * [[global:bounce|Bounce Options]] * [[global:combo|Combo Options]] * [[global:block|Block Options]] * [[global:knockdown|Knock Down Options]] * [[global:hiteffects|Hit Effects Options]] * [[global:screen|Screen Options]] * [[global:gamegui|Game GUI Options]] * [[global:input|Input Options]] * [[global:stages|Stages]] * [[global:characters|Characters]] * [[global:advanced|Advanced Options]] ---- [[:start|< Back to Universal Fighting Engine - Introduction]]