====== Languages ====== UFE allows you to store a few lines of texts divided by language so you can offer multiple languages in your product as well as directly access the selected language through code. {{ :global:global_languages.png?nolink |}} **Notes:** * Use %character% to write down the character's name (-if- they can be referenced) * Use %round% to write down the current round number * Use %combo% to show the amount of hits in the combo (combo message only) * If you want to display Combo Damage (a tutorial on how to add this to the actual game combo display can be found [[http://www.ufe3d.com/forum/viewtopic.php?id=2796|here]]). ---- Code access: ''UFE.config.selectedLanguage'' Code example: Debug.Log(UFE.config.selectedLanguage.Start); ---- [[global:start|< Back to Global Editor]]