====== Character Rotation Options ====== Change how the characters should rotate when switching sides. {{ :global:global_characterrotationoptions.png?nolink |}} **Right Side Mirror:** If enabled, characters will automatically invert their position on screen. By default, characters also rotate. Disable this option to have the character face differently depending on the side they are on. **Always Face Opponent:** **Rotate While Jumping:** If enabled, characters will rotate immediately during jump when switching sides. **Allow Airborne Side Switch:** **Rotate On Move Only:** If enabled, characters will remain facing the opposing direction if no button is pressed (similar to Mortal Kombat 9 and Injustice: Gods Among Us) **Fix Rotation When Stunned:** If enabled, characters will automatically fix their rotation, even when stunned. **Fix Rotation When Blocking:** If enabled, characters will automatically fix their rotation even when blocking. **Fix Rotation On Hit:** If enabled, characters will automatically fix their rotation //the moment// they get hit. **Allow Corner Stealing:** **Smooth Rotation:** * **Rotation Speed:** How fast should the characters rotate when switching sides. **Mirror Blending (Mecanim Only):** If mirror is toggled and Mecanim Control 2.0 is being used, how fast will the blending between the animations will be. Mecanim Control 2.0 is available under "Scripts/MecaimControl2.zip" (warning: currently [[http://forum.unity3d.com/threads/224315-Mecanim-Control|Mecanim Control 2.0]] cannot be compiled into builds. Make sure you know what you are doing!) ---- Code access: ''UFE.config.characterRotationOptions'' Code example: void OnRoundEnds(CharacterInfo winner, CharacterInfo loser){ // Make sure my outro animation runs with the character facing the screen. UFE.config.characterRotationOptions.autoMirror = true; } ---- [[global:start|< Back to Global Editor]]