====== Round Options ====== Here you can set several different options to how the rounds and end game should behave. {{ :global:global_round.png?nolink |}} **Total Rounds (Best of):** The number of rounds a match can have. 3 matches = who ever wins 2 wins the game. **Initial Spawn Position (P1/P2):** The initial position in the field where this character will spawn. **New Round Delay (seconds):** Delay before new round starts. **End Game Delay (seconds):** How long should the game wait until it declares the winner of a game. **After Battle Menu Delay (seconds):** **Victory Music:** The music that will be played once the match is over. **Has Timer:** If off, the timer is disabled. * **Round Timer (seconds):** Round Timer in seconds. * **Timer Speed (%):** How fast the timer runs (100% = 1 tic per second). **Reset life points:** Should the life points of both players reset at the beginning of each round? **Reset positions:** Should the position of both players reset to the initial ground position at the beginning of each round? **Allow movement before battle:** Should the players be allowed to move before the round start? (example: Marvel vs Capcom series/Killer Instinct) **Slow motion K.O.:** Toggles the slow motion when a round ends. * **Slow motion K.O. Timer (seconds):** Duration of the Slow Mo K.O. * **Slow motion Game Speed:** How slow is the slow-Mo K.O. **Play intros at same time:** If enabled, character intros will be played at the same time. **Allow movement after K.O.:** Should the character move in between the rounds? (after K.O.) **Inhibit gauge after K.O.:** Should the character gain/lose meter after K.O.? **Rotate body after K.O.:** Should the character rotate after K.O.? **Freeze camera after outro:** Freezes the camera so it doesn't return to the original position after the winner's outro animation has played. ---- Code access: ''UFE.config.roundOptions'' Code example: void OnGameBegins(CharacterInfo player1, CharacterInfo player2, StageOptions stage){ UFE.config.roundOptions.allowMovement = false; } ---- [[global:start|< Back to Global Editor]]