====== Round Options ====== Here you can configure the behavior of rounds and matches, including settings for timers, positions, and other mechanics. {{ :global:global_match_round.png?nolink |}} ---- ==== Round Settings ==== **Total Rounds (Best of):** Number of rounds required to win the match. (Default: 3) **Has Timer:** Enables the round timer. * **Round Timer (seconds):** Duration of the timer for each round. (Default: 99) * **Timer Speed (%):** Speed of the timer, where 100% equals 1 second per tick. (Default: 100) ---- ==== Start Match ==== **Start Fight Delay (seconds):** Delay before the fight begins. (Default: 2) **Delay before intro (seconds):** Delay before intros play. (Default: 0.1) **Play intros at same time:** Enables simultaneous playback of character intros. (Default: Disabled) ---- ==== Start Round ==== **Spawn Position (P1):** Starting position of Player 1 on the field. (Default: X: -5, Y: 0, Z: 0) **Spawn Position (P2):** Starting position of Player 2 on the field. (Default: X: 5, Y: 0, Z: 0) **Allow movement before battle:** Enables player movement before the round starts. (Default: Disabled) ---- ==== End Round ==== **Slow motion K.O.:** Toggles slow-motion effects on knockout. (Default: Enabled) * **Slow-mo Timer (seconds):** Duration of the slow-motion effect. (Default: 2) * **Game Speed:** Speed of the slow-motion effect, where 1 is normal speed. (Default: 0.2) **New Round Delay (seconds):** Delay before the next round starts. (Default: 1) **Apply min. juggle force on last hit:** Adds minimum juggle force to the final hit of the round. (Default: Disabled) **Allow movement after K.O.:** Enables movement after a knockout. (Default: Disabled) **Inhibit gauge after K.O.:** Disables gauge gain after a knockout. (Default: Enabled) **Reset life points:** Resets life points at the start of a new round. (Default: Enabled) **Reset positions:** Resets player positions at the start of a new round. (Default: Enabled) ---- ==== End Match ==== **End Game Delay (seconds):** Delay before declaring the match winner. (Default: 4) **After Battle Menu Delay (seconds):** Delay before showing the menu after the match ends. (Default: 3.5) **Allow finishing move after K.O.:** Enables finishing moves after a knockout. (Default: Disabled) * **Dizzy Time (seconds):** Duration of the dizzy state for finishing moves. (Default: 10) **Freeze camera after outro:** Keeps the camera position static after the outro animation. (Default: Enabled) **Victory Music:** Audio clip to play after winning a match. (Default: None) ---- Code Access: ''UFE.config.roundOptions'' Code Example: void OnGameBegins(CharacterInfo player1, CharacterInfo player2, StageOptions stage){ UFE.config.roundOptions.allowMovementStart = false; } ---- [[global:start|< Back to Global Editor]]