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global:screen [2013/12/09 23:36]
Mistermind created
global:screen [2015/05/15 03:56] (current)
Mistermind
Line 1: Line 1:
 ====== Screen Options ====== ====== Screen Options ======
 +//(Deprecated after [[:changelog|1.6 update]]. See [[global:gui|Global Options -> GUI Options]])//
 +
 Create your own GUI prefabs and, through the open source code examples, make your game menus (aka, menu screens). Drag your prefabs to these options so you can easily fade trough menus using UFE built in functions. Create your own GUI prefabs and, through the open source code examples, make your game menus (aka, menu screens). Drag your prefabs to these options so you can easily fade trough menus using UFE built in functions.
  
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 ---- ----
-Code Access+Code access
  
 ''UFE.StartIntro(float fadeOutTime)'' ''UFE.StartIntro(float fadeOutTime)''
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 ''UFE.StartCredits(float fadeOutTime)'' ''UFE.StartCredits(float fadeOutTime)''
 +
 +Code example:
 +<code c#>
 +void StartCharacterSelect(){
 + UFE.StartCharacterSelect(2);
 +}
 +</code>
 ---- ----
 +
 +[[global:start|< Back to Global Editor]]
global/screen.1386650198.txt.gz · Last modified: 2013/12/09 23:36 by Mistermind