====== Global Editor ====== Here you can open an existing global settings file or create a new one. For this introduction we will use the ''UFE_Config'' file that comes with the project, which is targeted to the TrainingRoom scene example provided. * Demo file: ''.\UFE\Demos\(Demo_Selected)\(Demo_Selected)_Config.asset'' * Script reference: * (Open Source) ''.\UFE\Engine\Scripts\Core\Definitions\GlobalInfo.cs'' * (Compiled) ''.\UFE\Engine\Plugins\UFE.dll\GlobalInfo'' To create a new config file file for the Global Editor, in the project window click on ''Create -> U.F.E. -> Config File''. ---- {{ :global:global_start.png?nolink|}} In the global editor you can set all the general options your fighting game has. From how combos behave to hit effects, everything can be edited here. **Project Name:** The name of your project. Changing this variable has no impact in the example provided. **Gameplay Type:** Select a gameplay type. **Sub-content:** * [[global:debugoptions|Debug Options]] * [[global:deployment|Deployment Options]] * [[global:aioptions|AI Options]] * [[global:languages|Languages]] * [[global:camera|Camera Options]] * [[global:rotation|Character Rotation Options]] * [[global:round|Round Options]] * [[global:counterhit|Counter Hit Options]] * [[global:combo|Combo Options]] * [[global:bounce|Bounce Options]] * [[global:block|Block Options]] * [[global:knockdown|Knock Down Options]] * [[global:hiteffects|Hit Effects Options]] * [[global:input|Input Options]] * [[global:stages|Stages]] * [[global:characters|Characters]] * [[global:gui|GUI Options]] * [[global:storymode|Story Mode]] * [[global:trainingmode|Training Mode]] * [[global:challengemode|Challenge Mode]] * [[global:preload|Preload Options]] * [[global:advanced|Advanced Options]] * [[global:network|Network Options]] ---- ===== Videos ===== For more video tutorials visit [[https://www.youtube.com/c/Ufe3d|UFE's official youtube channel]].\\ {{youtube>eDSiBNlKipc}} [[:start|< Back to Universal Fighting Engine - Introduction]]