====== Global Editor ====== Here you can open an existing global settings file or create a new one. For this introduction we will use the ''UFE_Config'' file that comes with the project, which is targeted to the TrainingRoom scene example provided. File Location: ''.\UFE\UFE_Config.asset''\\ (SOURCE VERSION) Inherits from: ''.\UFE\Scripts\GlobalInfo.cs''\\ (OTHER VERSIONS) Inherits from: ''.\UFE\Plugins\UFE.dll\GlobalInfo''\\ To create a new config file file for the Global Editor, in the project window click on ''Create -> U.F.E. -> Config File''. ---- {{ :global:global_start.png?nolink|}} In the global editor you can set all the general options your fighting game has. From how combos behave to hit effects, everything can be edit here. **Project Name:**: The name of your project. Changing this variable has no impact in the example provided. \\ **Sub-content:** * [[global:debugoptions|Debug Options]] * [[global:aioptions|AI Options]] * [[global:languages|Languages]] * [[global:camera|Camera Options]] * [[global:rotation|Character Rotation Options]] * [[global:round|Round Options]] * [[global:bounce|Bounce Options]] * [[global:counterhit|Counter Hit Options]] * [[global:combo|Combo Options]] * [[global:block|Block Options]] * [[global:knockdown|Knock Down Options]] * [[global:hiteffects|Hit Effects Options]] * [[global:input|Input Options]] * [[global:stages|Stages]] * [[global:characters|Characters]] * [[global:gui|GUI Options]] * [[global:storymode|Story Mode]] * [[global:trainingmode|Training Mode]] * [[global:preload|Preload Options]] * [[global:advanced|Advanced Options]] * [[global:network|Network Options]] \\ **Deprecated (version 1.5 or lower)** * [[global:fonts|Fonts]] * [[global:announcer|Announcer]] * [[global:screen|Screen Options]] * [[global:gamegui|Game GUI Options]] ---- [[:start|< Back to Universal Fighting Engine - Introduction]]