====== Gauge Options ====== You can set the move's gauge gains and requirements here. {{ :move:move_gauge.png?nolink |}} ---- **Target Gauge:** Select which gauge these options will affect. ---- ==== Frame Events ==== **Frame:** Which frame of the move will this event trigger? **Gauge Gain (%):** How much of the gauge will be filled in percent? **Start Draining:** Once triggered, the gauge will start draining using the values below. * //Inhibit Gauge Gain:// If toggled the character will not gain gauge while draining is active. * //Drain Per Second (%):// How much meter will be drained over the course of a second while drain is active. * //Total Drain (%):// How much should be drained total (to drain the full bar just type in 100). * //Move (Drain Complete):// Once the drain is over you can force the character to automatically play a move (like [[http://mortalkombat.wikia.com/wiki/Jason_Voorhees|Jason Voorhees]]' Pursuit move in Mortal Kombat X). This move will automatically overwrite any move the character might be playing. * //Stance (Drain Complete):// Switch stances once drain is complete (see Ethan's Stance Switch move for more information). **Stop Draining:** If the meter is currently being drained, having this toggled will immediately stop the drain. ---- ==== Self ==== **Gauge Gain on Hit:** How much gauge is gained when this move hits. **Gauge Gain on Cast:** How much gauge is gained when this move is cast. **Gauge Gain on Block:** How much gauge is gained when this move is blocked. **Gauge Required:** How much gauge is needed to activate this move. **Gauge Cost:** How much it costs to play this move. If the player does not have enough gauge, it will drain all of it. ---- ==== Opponent ==== **Gauge Gain on Hit:** How much gauge will the opponent get if they get hit by this attack. **Gauge Gain on Block:** How much gauge will the opponent get if they block this attack. **Gauge Gain on Parry:** How much gauge will the opponent get if they parry this attack. ---- [[move:start|< Back to Move Editor]]