Table of Contents

Gauge Options

You can set the move's gauge gains and requirements here.


Target Gauge: Select which gauge these options will affect.


Frame Events

Frame: Which frame of the move will this event trigger?

Gauge Gain (%): How much of the gauge will be filled in percent?

Start Draining: Once triggered, the gauge will start draining using the values below.

Stop Draining: If the meter is currently being drained, having this toggled will immediately stop the drain.


Self

Gauge Gain on Hit: How much gauge is gained when this move hits.

Gauge Gain on Cast: How much gauge is gained when this move is cast.

Gauge Gain on Block: How much gauge is gained when this move is blocked.

Gauge Required: How much gauge is needed to activate this move.

Gauge Cost: How much it costs to play this move. If the player does not have enough gauge, it will drain all of it.


Opponent

Gauge Gain on Hit: How much gauge will the opponent get if they get hit by this attack.

Gauge Gain on Block: How much gauge will the opponent get if they block this attack.

Gauge Gain on Parry: How much gauge will the opponent get if they parry this attack.


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