Topic: UFE 2.3 Changelog
It's finally here! UFE 2.3 is going to be released throughout the next couple of weeks.
Documentation will be updated as well. I'll keep this post updated as I get all versions published.
http://www.ufe3d.com/doku.php/changelog
* General *
- Updated to Unity 2019.3
- (Standard+) New gameplay type added: 3D Fighter (Beta)
- (PRO+) Added ability to record replays (Beta)
- Demo folders reorganized to accommodate new gameplay option
- (Standard+) New 3D Fighter template files have been added to the “demos” folder
- (Runtime) Fixed network desync issues caused by previous updates
- Compatibility with UFE 1.x files have been removed
- Added compacted version of UFE 2.2.1 in a unitypackage file (in case you need to upgrade from 1.x)
- (Runtime) Fixed VideoIntroScreen.cs template
- Fixed some editor UI issues caused by Unity 2019.3 update
- (Source) Enum casting moved to individual files and stored in relative sub-folders
- (Source) Collision system refactored. New static class created to handle all collision detection: CollisionManager.cs
- Copy/Paste editor functionality now stores the copied selection (instead of removing after paste)
- (PRO+) Added open source replay tools script for maximum customization
* Global Editor *
- (Standard+) New mode option added: Gameplay Type (2D Fighter | 3D Fighter)
- Debug Mode: Added Input Display options (select in which mode the input display appears)
- (PRO+) Debug Mode: Added Recording Tools options
- Debug Mode: Start Game Immediately removed. (New options under Deployment Options)
- New section: Deployment Options
- New alternative options added for Camera Options when 3D Fighter mode is selected
- Camera Options: Added “Vertical Follow” option (controls the camera when character jumps)
- Camera Options: Added “Smooth Rotation” toggle
- Round Options: Added “Play intros at same time”
- Hit Effect Options: Added “Sort Layer on Hit” (2D animations only)
- (PRO+) GUI Options: Added Replay Tools UI Template
- (PRO+) Network Options: Added Synchronization Test segment (Set of tools to find desyncs caused by changes in the source code or different compiled versions)
* Character Editor *
- (Standard+) New mode option added: Gameplay Type (2D Fighter | 3D Fighter)
- Physics: Jump distances are now individually controlled and no longer affected by remaining friction force
- Physics: Added Jump Back Distance
- Physics: Added Move Sideways Speed (3D Fighter)
- New section: Custom Controls
- Move Sets: New basic animation slot: Move Sideways (3D Fighter)
- Move Sets: New clips added to the crouch state slot: “Crouching” and “Standing Up”
- (Runtime) Fixed horizontal remaining forces affecting horizontal jump forces
* Move Editor *
- (Standard+) New mode option added: Gameplay Type (2D Fighter | 3D Fighter)
- Animation: Added ability to rotate the character under preview mode
- Cinematic: Added frame counter under preview mode
- Chain Moves: Added “Ignore Gauge Requirements” toggle under linked moves
- New section: Sort Layer (2D Fighter)
- New section: Lock On (3D Fighter)
- Added “z” variation for all force or position options when 3D Fighter is selected
- (PRO+) Fixed inconsistency frame data caused when using cinematics and baked animation maps
Store links:
* Source *
- Payhip
- Asset Store
* PRO *
- Payhip
- Asset Store
* Standard *
- Payhip
- Asset Store
* Basic *
- Payhip
- Asset Store
* Lite *
- Payhip
- Asset Store
How to update your UFE build:
http://www.ufe3d.com/doku.php/changelog … _ufe_build
Previous update topics:
2.2.1
2.2.0
2.1.1
2.1.0
2.0.0
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