Topic: UFE 2.4.1 Changelog
[UPDATE]
Changed from 2.3.1 to 2.4 due to the new features being added.
[UPDATE 2]
Updated to 2.4.1 to fix namespace conflicts and add Bluetooth support
We are finally close to release!
I'm still working on last minute fixes and branch merging, but I should be able to release the update within the next couple of weeks.
As usual, I'll post in this topic as I get the versions out (starting with Source).
Documentation will be updated when all versions go live.
I'll keep this post updated as I upload to the stores. Payhip users get their update first since the Asset Store goes through approval process (usually between a day and a week). Thanks for your patience.
http://www.ufe3d.com/doku.php/changelog
- Updated to Unity 2020.2
- Added support for Photon Unity Networking 2 (PUN2)
- Added new Bluetooth addon support (link)
- Added option to override basic moves with move files
- Core code refactored to accommodate future implementations of Team Mode
- Fixed crouching interpolation glitches (crouching down and standing up act as "ClampOnce" regardless of WrapMode chosen)
- Fixed issues with hitbox offset preview under Character Editor
- Refactored network UI options screens so all connection options are in one screen
- Network sync testing tools refined and optimized for more precise debugging
- Fixed map recorder delta position issues (when root mode is applied)
- Fixed animation speed inconsistency after hit stun
- Fixed map recorder's mecanim animation issue
- Fixed issue where tapping forward or back during taking off timer would trigger incorrect jump animation
- Added more filters to plinking conditions
- Encapsulated several classes into UFE3D namespace (less chance of class name conflict)
- Fixed crouch stun animation issue (no longer plays crouching in animation when getting hit)
- Fixed projectile not recognizing unblockable states
- Fixed issue with projectile on projectile collision when limited duration is applied
- Fixed conflict on auto moves and plinking incorrectly overriding buffer
- Fixed minor UI issues in the templates
- Fixed issue where pressing to go back to main menu under pause menu triggers story mode
- Fixed total frame count inconsistency on the Move Editor and debug mode
- Added new option under Character Editor -> Move Sets: Normalize Animation Frames (useful for 2D)
- Fixed cinematic options under 3D Fighter
- Added new option for 3D Fighter under Global Editor -> Character Rotation Options: Allow Airborne Side Switch
- Added new option for 3D Fighter under Move Editor -> General: Allow Side Switch
- Added a second 3D Fighter gameplay template (3rd person view)
Store links:
* Source *
- Payhip
- Asset Store
* PRO *
- Payhip
- Asset Store
* Standard *
- Payhip
- Asset Store
* Basic *
- Payhip
- Asset Store
* Lite *
- Payhip
- Asset Store
How to update your UFE build:
http://www.ufe3d.com/doku.php/changelog … _ufe_build
Previous update topics:
2.3.0
2.2.1
2.2.0
2.1.1
2.1.0
2.0.0
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