Topic: UFE 2.5.1 Changelog

If you haven't yet, check out the update/upgrade tutorial:
https://youtu.be/-6QriL3973k
(If you are upgrading from 2.5.0 to 2.5.1 the file id replacement is not needed)

- Fixed Fuzzy AI on WebGL builds
- Fuzzy API CPU optimization
- Fixed projectile impact mirror
- Added new option under Global Editor → Network Options → Sync Test → Desync Action: Disabled
- Fixed Global Editor → Network Options → Sync Test → Desync Action: Disconnect option
- Added new option under Global Editor → Debug Options → Replay Tools: Display In Training Mode Only
- Fixed Disconnections not triggering on both sides
- Added “Hit Doesn't Kill” to Projectile Options
- Fixed 2D sprite flip on replays and online rollback

http://www.ufe3d.com/doku.php/changelog

Store links:
* Source *
- Payhip
- Asset Store

* PRO *
- Payhip
- Asset Store

* Standard *
- Payhip
- Asset Store

* Basic *
- Payhip
- Asset Store

* Lite *
- Payhip
- Asset Store


How to update your UFE build:
http://www.ufe3d.com/doku.php/changelog … _ufe_build


Previous update topics:
2.5.0
2.4.1
2.3.0
2.2.1
2.2.0
2.1.1
2.1.0
2.0.0

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Re: UFE 2.5.1 Changelog

What is a 「fixed projectile impact mirror」?
Is it mean a projectile reflection like  Soul Reflect that the SF character-Rose has?

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Re: UFE 2.5.1 Changelog

kick wrote:

What is a 「fixed projectile impact mirror」?
Is it mean a projectile reflection like  Soul Reflect that the SF character-Rose has?

No, its just a minor issue involving impact prefabs not properly "flipping" when on P2 side.

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Re: UFE 2.5.1 Changelog

Is it not possible to have one update a month that fixes the most urgent problems? too much time passes between updates, even a year passes. A person could also finish the game and finish it with the problems inside.

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Re: UFE 2.5.1 Changelog

It's certainly possible but, that's up to mistermind.
I'm all for more frequent updates so plus 1 to that.

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Re: UFE 2.5.1 Changelog

0massimo0 wrote:

Is it not possible to have one update a month that fixes the most urgent problems? too much time passes between updates, even a year passes. A person could also finish the game and finish it with the problems inside.

You underestimate the complexity of these tasks.
Priorities aside, updating all the licenses and documentation is a time consuming process prone to many errors, and without spending time to properly run tests, we can end up creating more bugs.

Also, as you can imagine, when a report is in fact confirmed to be a bug (and not some overlooked option), I encourage people to debate and try figuring out solutions before a patch arrives. Community input is important and it helps to speed up the fixing process.

As for update cycles, please understand that this is a relatively small business on an niche market. UFE is not a "live service". Aside from symbolic Patreon donations, we must rely solely on sales to keep updating and providing support (regardless of purchased date). Most asset developers (me included) can't rely on this kind of income and often need daytime jobs, so please, be patient.

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Re: UFE 2.5.1 Changelog

When upgrading,
it would be helpful if you could also write which script was changed.
Thank you.

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Re: UFE 2.5.1 Changelog

hacuraven wrote:

When upgrading,
it would be helpful if you could also write which script was changed.
Thank you.

Use version control tools like GIT (with UI tools like SourceTree) to identify each change. These links should help you:
What is version control?
Git - Getting Started
SourceTree Website

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Re: UFE 2.5.1 Changelog

Hi wink , is there a date known for ufe 3? it seemed certain that it was due out last year

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Re: UFE 2.5.1 Changelog

0massimo0 wrote:

Hi wink , is there a date known for ufe 3? it seemed certain that it was due out last year

No, there is no date.

Mistermind is completely refactoring the code base for UFE 3. This is a time consuming and delicate process.

If were going to be completely honest here, the code base has to be refactored for UFE 3.

Some advice I could give for UFE 3 is this:
Try to reduce GC hotspots in the code.
If the profiler in unity is to be believed then the results are a big concern for UFE 2 (at least when profiling in the editor).

There's a lot more I could say.

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