Topic: Problem Jump

UFE STANDARD 2.2

The character does not jump anymore when I try to make him jump during the close attack, in addition goes into auto block for stand attacks
Video - https://www.youtube.com/watch?v=fDSLWseLzo8

post scriptum.  if the answer is you must have the updated version 2.41, I wrote to you months ago saying that I changed my email and I can no longer access the old email, so I can no longer access the link to do the update. What should I do? Repurchase ufe 2 to find out that this jump error is still there?

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Re: Problem Jump

I'm kinda confused as to what the issue is. Can you break down what specifically the issue is and at what time in the video it happens?

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3 (edited by 0massimo0 2021-05-25 01:44:04)

Re: Problem Jump

In this video, I am pressing UP for the second character while I perform a close range attack with the first character. I have noticed that the second character doesn't jump at all while in proximity range (if the jump is inputed during the startup frames of the attack) and - if I input a jump - it just blocks automatically. Furthermore, after this happens, the second character's orientation remains locked, even if I jump over him and switch sides, unless I hit him again with any attack.
This seems to happen especially when I press the jump button for player 2 at the same time as the attack button for player 1

FreedTerror wrote:

I'm kinda confused as to what the issue is. Can you break down what specifically the issue is and at what time in the video it happens?

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4 (edited by FreedTerror 2021-05-25 23:38:11)

Re: Problem Jump

It would help to show inputs. As far as the issue goes I haven't messed with proximity stuff so i'll see if i can replicate this issue.

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Re: Problem Jump

Video with input https://www.youtube.com/watch?v=B3qU_hHcN7c
Minute 0:12 and 1:14
The second player jumps after these 3 actions
player 1 knocks down player 2 (a simple hit is not enough)
player 2 runs and then jumps
player 2 do dash backwards

FreedTerror wrote:

It would help to show inputs. As far as the issue goes I haven't messed with proximity stuff so i'll see if i can replicate this issue.

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Re: Problem Jump

@0massimo0 Does this issue happen for you with player 1?

I was able to replicate the issue. After some testing it seems to only happen for player 2 only (i couldn't get the issue to happen for player 1 after many tests). If player 2 is hit by a move that doesn't apply y force on the last frame of the jump delay this issue happens.

Steps to replicate this:
1. set robot kyles jump delay to 9
2. have player 1 use robot kyles light punch, at the SAME EXACT TIME have player 2 jump (might take a few tries)
Result:
https://i.imgur.com/XcISkGt.gif


If the same situation with the same timing is preformed player 2 experiences a different outcome than player 1.
I preformed all this with step frame so timing is precise.
Player 1 result
https://i.imgur.com/QwgepU7.gif

Player 2 result
https://i.imgur.com/fCVfHrT.gif

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Re: Problem Jump

Thanks for the report. I think I know what is causing the issue, but I haven't figure out a solution just yet. I'll keep you guys posted.

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Re: Problem Jump

I have done some tests, even changing characters, and it seems that only player 2 has the problem.

FreedTerror wrote:

@0massimo0 Does this issue happen for you with player 1?

I was able to replicate the issue. After some testing it seems to only happen for player 2 only (i couldn't get the issue to happen for player 1 after many tests). If player 2 is hit by a move that doesn't apply y force on the last frame of the jump delay this issue happens.

Steps to replicate this:
1. set robot kyles jump delay to 9
2. have player 1 use robot kyles light punch, at the SAME EXACT TIME have player 2 jump (might take a few tries)
Result:
https://i.imgur.com/XcISkGt.gif


If the same situation with the same timing is preformed player 2 experiences a different outcome than player 1.
I preformed all this with step frame so timing is precise.
Player 1 result
https://i.imgur.com/QwgepU7.gif

Player 2 result
https://i.imgur.com/fCVfHrT.gif

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9 (edited by PippaSutherland 2021-06-02 07:11:00)

Re: Problem Jump

I don't jump either, but I can't do anything.... it just stands, walks backwards and forwards
Any other tips?

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Re: Problem Jump

Is there any news? i'm in a hurry. My game is almost ready

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Re: Problem Jump

Up!

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Re: Problem Jump

I've figured it out. You will need the Source for this one.
Under PhysicsScript.cs line 561, you will see this:

if (IsGrounded()){
     if (verticalTotalForce != 0) {

Change it to this:

if (IsGrounded()){
     currentAirJumps = 0;
     if (verticalTotalForce != 0) {
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Re: Problem Jump

Mistermind wrote:

I've figured it out. You will need the Source for this one.
Under PhysicsScript.cs line 561, you will see this:

if (IsGrounded()){
     if (verticalTotalForce != 0) {

Change it to this:

if (IsGrounded()){
     currentAirJumps = 0;
     if (verticalTotalForce != 0) {

can confirm that does fix the issue

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Re: Problem Jump

Why do I have to buy the source version to fix the error myself when a patch for earlier versions of UFE would suffice?

FreedTerror wrote:
Mistermind wrote:

I've figured it out. You will need the Source for this one.
Under PhysicsScript.cs line 561, you will see this:

if (IsGrounded()){
     if (verticalTotalForce != 0) {

Change it to this:

if (IsGrounded()){
     currentAirJumps = 0;
     if (verticalTotalForce != 0) {

can confirm that does fix the issue

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Re: Problem Jump

Unfortunately patching compiled versions is not as simple as it sounds, plus I have other priorities ahead before releasing the next update.
I understand the reason why you are so impatient, but if you want to apply hotfixes, source license is required.
That said, expect an update to UFE 2 in a couple months.

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Questions about the Forum? Check out our Karma FAQ.
Don't forget to check our discord channel.