Table of Contents

Definitions

Set the numeric values relation to its linguistic variables.


Damage

In opponent's life's normalized value (0-1), how much damage each linguistic variable represents.

Default Values


Distance

Based on an internal distance normalized value (0-1), how distance is represented by each linguistic variable.
0 meaning the character is as close as possible to the opponent, 1 meaning as far as possible on the screen.

Default Values


Desirability

On a scale of 0 to 1, how much weight does desirability impact on each decision. By default, every possible reaction has a weight of 0 (The Worst Option). When the AI sees nothing higher than 0 as viable option, it stays on stand by (idle).

Default Values


Health

How much health status percentage each linguistic value represents

Default Values


Movement Speed

Based on the weight of the character and the current game's physics, how much force applied is related to each linguistic values.

Default Values


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