You can set the move's gauge gains and requirements here.
Target Gauge: Select which gauge these options will affect.
Frame: Which frame of the move will this event trigger?
Gauge Gain (%): How much of the gauge will be filled in percent?
Start Draining: Once triggered, the gauge will start draining using the values below.
Stop Draining: If the meter is currently being drained, having this toggled will immediately stop the drain.
Gauge Gain on Hit: How much gauge is gained when this move hits.
Gauge Gain on Cast: How much gauge is gained when this move is cast.
Gauge Gain on Block: How much gauge is gained when this move is blocked.
Gauge Required: How much gauge is needed to activate this move.
Gauge Cost: How much it costs to play this move. If the player does not have enough gauge, it will drain all of it.
Gauge Gain on Hit: How much gauge will the opponent get if they get hit by this attack.
Gauge Gain on Block: How much gauge will the opponent get if they block this attack.
Gauge Gain on Parry: How much gauge will the opponent get if they parry this attack.