State: Select whether the character must be standing (idle, moving back, moving forward), crouching, jumping straight, jumping forward, jumping back or down.
Opponent Distance: On a proximity range, how far is the other character for this move to be allowed. 0 being very close and 100 very far.
Jump Arc: (Jump states only) Where in the jump should the character be to be able to play this move, being 0 taking off, 50 top of the jump, 100 at landing.
Idle, Moving Forward, Moving Back: (toggles, Stand state only) If standing, when can this move be executed. Example: Forward + Button moves can be created by having only Moving Forward toggled.
Blocking: Can this move be executed while the player is blocking?
Block Stunned: Can this move be executed while the player is block stunned?
Stunned: Can this move be executed while the player is stunned?
Reset Stun Value: Reset the stun value the character was in.