In Midway(now NetherRealm)'s 3d Mortal Kombat games that released on PS2/XBOX, they had the ability to switch fighting styles with one click of a button, and in some cases it could be used during combos to extend them. Each character had two "fight styles" and a third one that was a weapon of some sort. Here I am going to explain you a quick way to implement this in UFE if you like.

1.For testing purposes, copy a move set from a existing character, and paste it into another character you may have (Copy/Paste are in the small tab by "Stance 1").

2. Make a new move, add a quick animation to it. You don't have to, but Unity marks a small error every time you switch stances and although this doesn't break the game it has a tiny second of lag each time the player switches stances. If you use a animation, make sure it is VERY fast, otherwise players will be left open for attacks when switching. (Or add Super Armor similar to Bloody Roar series.)

3. In the Stance Change section of the Move Editor, simply add the starting frame that you want the change to take effect, and set the button/command to whatever you like. In my case, its simply Button 4. Set the target stance to Stance 2.

4. Add the move to the character's moveset for Stance 1. Save your Assets.

5. Duplicate the move file, rename it, and add it to Stance 2. Go into the Stance Change section of the Move Editor and change the target stance to Stance 1.

Test it out. In the example here, every time I press 4, the stance gets changed for the character, back and forth between Stance 1 and 2.

327

(65 replies, posted in UFE 1 (Deprecated))

Grave174 wrote:

Is there a possibility that a a team battle like KOF where you can pick 3 or 4 characters can be also added in a future update?

Well although Tag Team is listed as a upcoming feature, and seems to be in the lead of the poll, it isn't stated as how it will be, whether it will be like KOF or will it be like MvC's 3v3 system or Mortal Kombat (2011)'s tag system, which I would prefer, especially with the option of having 4 local players.

So I guess I can say i half-answered your question smile

timmcgee2001 wrote:

How do I get the idle stance load and the character out of t-pose please

Assuming that your character is already rigged, click on their FBX file, and in the Inspector see if they have a Legacy animation or Humanoid/Generic animation set. Afterward check the Idle stance and check the same thing there. If-

1. The Character is Legacy, and the Idle pose is Generic/Humanoid, then it is incompatible with each other and you should make a Idle pose. Alternately you could try changing the Legacy character to Humanoid and see if it retargets well (doesn't work with all characters.)

2. The character is Generic/Humanoid, and the Idle pose is Legacy, same as above. You could see if changing it to Humanoid will retarget it well, most of the time it does.

3. The character/animation is Generic OR Humanoid, and the other is the opposite- Make sure both are Humanoid and it should work well. (Also fixes problems where people get stuck in the floor.)

See if one of these is the problem, hope i've helped.

329

(2 replies, posted in UFE 1 Source (Deprecated))

Grave174 wrote:

so I edited the fonts and layout of the main menu and all of a sudden when I tried to test it I got this error. Im a bit confused since I only changed the font and background and now I cant get it to work smh.

ArgumentException: Input Axis Horizontal is not setup.
To change the input settings use: Edit -> Project Settings -> Input
UnityEngine.EventSystems.StandaloneInputModule.ShouldActivateModule () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:119)
UnityEngine.EventSystems.EventSystem.Update () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:245)

Sometimes this can happen if, after editing the UI Prefab, you delete the prefab from the scene and not press "Close" from the Global Editor. This leaves something in the Hierarchy tab named "EventSystem" (something along the lines of this), and if thats there then when you play you'll notice the controls don't work, errors will come quickly, and possibly the game will glitch up when starting a match. Delete "EventSystem" if its in the scene still/Make sure only the Directional Lights (if any) and the Main Camera are the ONLY things in the scene.

330

(4 replies, posted in UFE 1 (Deprecated))

hendrixlt wrote:

Now here is the stupid question.

Where the adjustment for command inputs (i.e.: the time to do a fireball motion).

No matter what I adjust, I can input down+forward+ button slowly and the special move happens

You could try editing the execution timing under that characters "Move Sets" options(?)

331

(5 replies, posted in Showcase)

So I tried playing, it was kinda hard to do combos, especially when the CPU dishes them out very quick. The game has potential though, and nice visuals/music.

332

(5 replies, posted in Showcase)

Downloading it to test it and give feedback, but one thing that I have to mention, shouldn't the game have a Teen rating since it contains fighting/violence? Feels weird that it has a "Everyone" rating lol

wazmackenzie wrote:

Currently working on a UFE game, and ive become aware of the marvel game CONTEST OF CHAMPIONS,
Is there a way of using custom gestures like the ones seen here: http://fingergestures.fatalfrog.com/fea … nline-demo to trigger moves.

This would make it much more tablet friendly and akin to Marvels  fighter.

Any ideas people?

thanks

Personally, I prefer having "full control" on mobile, similar to SNK's arcade remastered games on Android (King of Fighters, Garou MOTW, Samurai Shodown, etc.) But with Control Freak, I believe your idea is possible. I would have to look into it more in the future.

johndrogar wrote:

Hello all! I am new to unity and I am looking to pay someone to  spend a few hours with me and explain how to use UFE. I just bought it yesterday and am confused on how to use it l. I know there are tutorials but they are not enough for me. Thanks! Feel free to contact me via Skype at John.drog     Thanks!

I have sent you a contact request. I can take all the time that you need smile

svwillia wrote:

Main menu concept
http://i57.tinypic.com/u8pzq.jpg
Game Modes
http://i61.tinypic.com/b3n18g.jpg
Character select screen
http://i58.tinypic.com/70uycn.jpg
Player in Unity
http://i57.tinypic.com/23krl83.jpg
Animation Video
View My Video
One Character
http://i59.tinypic.com/mcbtvp.jpg
I am in need of someone with experience using UFE and Unity. I am working on a video game set to release on the Xbox One and PC at the moment. I am willing to pay someone to help me recreate the menu concepts presented above in a GUI as well as pay someone to help me make my characters playable. I have shown that my character has an animation at the moment and I easily imported that FBX into Unity. It would even be helpful if someone could post a video of the importing an FBX from scratch and making the character playable. If you can offer any assistance please let me know.

Concerning the playable characters part, I can help you.

Here's my Skype: LTSonic

336

(1 replies, posted in UFE 1 (Deprecated))

timmcgee2001 wrote:

I have a error message when trying to load the new update

This is a very vague post. It would help if you could provide what the error says, or give a screenshot of the error, then you can receive help smile

hgaur725 wrote:

Hey! whenever i try to import the UFE new version1.6 this errors comes in the console of unity. please sort it out!. I am importing this from assets store. I am using unity 4.6.5f1

If youre importing from the Asset Store page on anything below Unity 5, the "Import" button should be blocked and it will say in bold "Unity 5.0.0 or Higher Required.

338

(3 replies, posted in UFE 1 (Deprecated))

I tried to build for it and got a error as well, I tried to locate the source of the problem, but no luck sad

339

(9 replies, posted in UFE 1 (Deprecated))

This happened to me when I opened my 1.5 Global Editor after updating, and I was configuring story mode chars (the part where you have to add what selectable characters are in Story and Versus) i got to like the 4th character then I had the same problem as the OP


Edit: Fixed after reimporting ONLY the UFE_Config file and just manually copying my settings from the old one to the new one. (took screenshots before copying)

340

(64 replies, posted in UFE 1 (Deprecated))

timmcgee2001 wrote:

I just bought the last one not too long ago Am I suppouse to paid another 299?

If you brought it on the Asset Store, and you go to its page while you are signed into the asset store, it should say "Open in Unity" or "Update" and not "Buy $299".

If you brought it on the other sites (Sellfy, Chupamobile), you may have to contact MMind for those, cause i don't know how those work.

341

(64 replies, posted in UFE 1 (Deprecated))

Mistermind wrote:

Discuss any notes you might have for the update here. This update is free for all versions. Follow the instructions below to update your project.

[media]https://www.youtube.com/watch?v=ZnbRpPUDJnU[/media]
[media]https://www.youtube.com/watch?v=mfCkJxsnwGs[/media]
Music by audionautix.com.

Change Log:
http://www.ufe3d.com/doku.php/changelog


Release Status:

  • UFE Basic (Sellfy) - Next

  • UFE Basic (Asset Store) - Next

  • UFE Basic (Chupamobile) - Soon


How to Update your UFE Build:
http://www.ufe3d.com/doku.php/changelog … _ufe_build


Compatibility Update:

  • Fuzzy AI Addon (Sellfy) - Released

  • Fuzzy AI Addon (Asset Store) - Pending Approval


Network Addon Status:
More information coming soon


When i seen that PRO finally got approved for Asset Store i got so happy!! Been waiting for quite a while for 1.6 and U5 support

342

(3 replies, posted in UFE 1 (Deprecated))

(I'm still waiting for UFE 1.6 to be approved for the asset store, so I have not yet updated from 1.5 to 1.6 yet)

For anyone who has 1.6, or the admins themselves, is it possible to build for WebGL in Unity 5 with no problems?

343

(64 replies, posted in UFE 1 (Deprecated))

YumChaGames wrote:
Twrmois wrote:

In 1.6 (I have PRO so i didnt get it yet), is it possible to replace the Menu background with a Video?

Yes, but you'll need to use Movie Textures instead of the included UFE Video Scripts (these play videos fullscreen, where your device takes control of the decoding).

Ok thank you

344

(64 replies, posted in UFE 1 (Deprecated))

YumChaGames wrote:
immortalfray wrote:

I love 1.6 and Unity 5 so far.  Ive been playing around with the new version.  So for the story mode screens and conversation (before and after battle) screens, how do we implement a video file instead of a texture?  I glanced at the intro video script before I left for work today and Im very excited about adding movie files to the story.

Also @ Yum Cha Games, will mods work in the new version of UFE?  Like the weapon trail mod and 3D character select mod?

Yeah, that video script is essentially how it's done.  Just be aware that Unity handles videos in a certain way, so you'll need to make sure your videos are set up correctly and in a specific folder in your project.  I recommend reading up on Unity's docs about video streaming and playback for more information.

Mods will work again, I just might have to update them.  I'm busy making videos at the moment, but if you notice anything broken just reply in the mod's thread and I'll take a look at it when I can smile.


In 1.6 (I have PRO so i didnt get it yet), is it possible to replace the Menu background with a Video?

345

(3 replies, posted in UFE 1 (Deprecated))

Domainator wrote:

So i recently made 2 nice little life bars for my game and I put them in like this

http://i.gyazo.com/512b228406a9b10356ee27744dea6494.png

I go to preview and they look like this

http://i.gyazo.com/7a02492407bf727e4eff72a0a780ff30.png
and this
http://i.gyazo.com/73c94bc745980aee2c27b32ff7723951.png

then i play game and they look like this in game

http://i.gyazo.com/78f6eb4020ad7fed6daaadf724bd18ba.png

Any idea? Or suggestions


In your image editor that you used to make the Fill Image (GIMP, paint, etc.), make a copy of the fill image, name it fillbar2 or something, it doesnt matter. Then open the copy and simply do a horizontal flip (I believe all of the image editors have this feature.) then save, then import the copy image, apply it in UFE, and when you play it will be fixed.

346

(3 replies, posted in UFE 1 (Deprecated))

According to http://www.ufe3d.com/forum/viewtopic.php?pid=1684#p1684this, it should hopefully be tomorrow or Friday.

347

(3 replies, posted in UFE 1 (Deprecated))

This will be integrated into UFE for all users in a future update.