NullReferenceException: Object reference not set to an instance of an object. ControlsScript.DoFixedUpdate (System.Collections.Generic.IDictionary`2[TKey,TValue] previousInputs, System.Collections.Generic.IDictionary`2[TKey,TValue] currentInputs) (at <00000000000000000000000000000000>:0) FluxCapacitor.UpdatePlayer (ControlsScript controlsScript, System.Int64 currentFrame, System.Collections.Generic.IDictionary`2[TKey,TValue] previousInputs, System.Collections.Generic.IDictionary`2[TKey,TValue] currentInputs) (at <00000000000000000000000000000000>:0) FluxCapacitor.ApplyInputs (System.Int64 currentFrame) (at <00000000000000000000000000000000>:0) FluxCapacitor.DoFixedUpdate () (at <00000000000000000000000000000000>:0) UFE.FixedUpdate () (at <00000000000000000000000000000000>:0)
NullReferenceException: Object reference not set to an instance of an object. UFE3D.CameraScript.Start () (at <00000000000000000000000000000000>:0)
NullReferenceException: Object reference not set to an instance of an object. MoveSetScript.IsAnimationPlaying (System.String animationName) (at <00000000000000000000000000000000>:0) MoveSetScript.PlayBasicMove (UFE3D.BasicMoveInfo basicMove, System.String clipName, FPLibrary.Fix64 blendingTime, System.Boolean replay, System.Boolean hideHitBoxes) (at <00000000000000000000000000000000>:0) ControlsScript.ResetData (System.Boolean resetLife) (at <00000000000000000000000000000000>:0) UFE.SpawnCharacter (UFE3D.CharacterInfo characterInfo, System.Int32 player, System.Int32 mirror, FPLibrary.FPVector location, System.Boolean isAssist, UFE3D.MoveInfo enterMove, UFE3D.MoveInfo exitMove, System.Int32 altCostume) (at <00000000000000000000000000000000>:0) UFE._StartGame (System.Single fadeTime) (at <00000000000000000000000000000000>:0) System.Action.Invoke () (at <00000000000000000000000000000000>:0) FluxCapacitor.ExecuteLocalDelayedActions () (at <00000000000000000000000000000000>:0) FluxCapacitor.ApplyInputs (System.Int64 currentFrame) (at <00000000000000000000000000000000>:0) FluxCapacitor.DoFixedUpdate () (at <00000000000000000000000000000000>:0) UFE.FixedUpdate () (at <00000000000000000000000000000000>:0)
NullReferenceException: Object reference not set to an instance of an object. MoveSetScript.ChangeMoveStances (CombatStances newStance) (at <00000000000000000000000000000000>:0) UnityEngine.GameObject.AddComponent[T] () (at <00000000000000000000000000000000>:0) UFE.SpawnCharacter (UFE3D.CharacterInfo characterInfo, System.Int32 player, System.Int32 mirror, FPLibrary.FPVector location, System.Boolean isAssist, UFE3D.MoveInfo enterMove, UFE3D.MoveInfo exitMove, System.Int32 altCostume) (at <00000000000000000000000000000000>:0) UFE._StartGame (System.Single fadeTime) (at <00000000000000000000000000000000>:0) System.Action.Invoke () (at <00000000000000000000000000000000>:0) FluxCapacitor.ExecuteLocalDelayedActions () (at <00000000000000000000000000000000>:0) FluxCapacitor.ApplyInputs (System.Int64 currentFrame) (at <00000000000000000000000000000000>:0) FluxCapacitor.DoFixedUpdate () (at <00000000000000000000000000000000>:0) UFE.FixedUpdate () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject:AddComponent() UFE:SpawnCharacter(CharacterInfo, Int32, Int32, FPVector, Boolean, MoveInfo, MoveInfo, Int32) UFE:_StartGame(Single) System.Action:Invoke() FluxCapacitor:ExecuteLocalDelayedActions() FluxCapacitor:ApplyInputs(Int64) FluxCapacitor:DoFixedUpdate() UFE:FixedUpdate()