Can you share how you did this? I'm trying do the same thing but haven't had success finding a solution.

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(6 replies, posted in General)

Just to be clear, duplicating a move and manually changing its ID will _not_ cause problems? I've been wanting to do this but have been worried that I'd end up breaking my game down the line.

Hi Everyone,

I have a simple standing attack that uses the following input (Forward + Button 1). The attack works fine except that when it finishes animating it always blends into the first few frames of the walking forward animation before going into the idle animation. I'm not holding forward or in any direction during and after the attack. I notice that if I hit the attack button in neutral (without pushing any direction) this will not call the walking forward or backward animation.

I've tried a lot of things to remove the first few frames of the walking forward during this move but I just can't get stop it from occurring. Has anyone encountered this? Any solution that I'm just not getting? Your help is appreciated!