Okay, new problem with disable Control spawned particle. Some particle effects crashed game with error:
MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEngine.Object.get_name () (at <17484a9af6b944dea5cd9be4dbb0da2c>:0)
UFE.DestroyGameObject (UnityEngine.GameObject gameObject, System.Nullable`1[T] destroyTimer) (at Assets/UFE/Engine/Scripts/Core/Manager/UFE.cs:2105)
UFE3D.ProjectileMoveScript.ProjectileHit () (at Assets/UFE/Engine/Scripts/Core/Physics/ProjectileMoveScript.cs:381)
UFE3D.ProjectileMoveScript.IsCollidingCharacter (ControlsScript opControlsScript) (at Assets/UFE/Engine/Scripts/Core/Physics/ProjectileMoveScript.cs:326)
UFE3D.ProjectileMoveScript.UFEFixedUpdate () (at Assets/UFE/Engine/Scripts/Core/Physics/ProjectileMoveScript.cs:284)
UFE3D.MrFusion.UpdateBehaviours () (at Assets/UFE/Engine/Scripts/Core/Network/Netcode/MrFusion.cs:50)
UFE3D.MatchManager.UpdateInstantiatedObjects (System.Int64 currentFrame) (at Assets/UFE/Engine/Scripts/Core/Manager/MatchManager.cs:263)
UFE3D.MatchManager.UpdateMatchState (System.Int64 currentFrame, System.Collections.Generic.IDictionary`2[TKey,TValue] player1PreviousInputs, System.Collections.Generic.IDictionary`2[TKey,TValue] player1CurrentInputs, System.Collections.Generic.IDictionary`2[TKey,TValue] player2PreviousInputs, System.Collections.Generic.IDictionary`2[TKey,TValue] player2CurrentInputs) (at Assets/UFE/Engine/Scripts/Core/Manager/MatchManager.cs:35)
UFE3D.GameManager.UpdateGameState (System.Int64 currentFrame) (at Assets/UFE/Engine/Scripts/Core/Manager/GameManager.cs:153)
UFE3D.GameManager.DoFixedUpdate () (at Assets/UFE/Engine/Scripts/Core/Manager/GameManager.cs:17)
UFE.FixedUpdate () (at Assets/UFE/Engine/Scripts/Core/Manager/UFE.cs:1734)
Can I somehow set particle effects to avoid this error?