1

(6 replies, posted in Showcase)

New gameplay videos from Killians fighting game with bikini characters outfits. I need costumes selection in Character Selector in UFE. Indeed.

Fight Bikini Session 1: Quite Wind Wrestler vs Winona Moonlight
https://youtu.be/SCBMf9SapYY

Fight Bikini Session 2: Snake Undisputed vs Rebecca USA Stripper
https://youtu.be/VBfyEPVco9E

Fight Bikini Session 3: Jack Kickboxer vs Claire Something Blue
https://youtu.be/6n-w0VbxGjo

2

(6 replies, posted in Showcase)

Hello everyone. Two new female characters Winona and Claire fight in the Square stage. Added new shaders to all characters and Post Processing to all stages for better graphics.

Fight: Winona (M. Kunis) vs Claire (S. Johansson)

https://youtu.be/uys2AdlbMoI

3

(0 replies, posted in General)

Hi everyone, does anyone have experience with Screen Effects? I mean like a bloody or broken camera. I created prefab with Screen effect and added it to Particles Effects in Move File. Unfortunately it doesn't work. Can anyone advise me?

4

(7 replies, posted in General)

Exactly. That would be great.

5

(6 replies, posted in Showcase)

Hello everyone. You must see my new videos of Killians fighting game. I added hit sounds, stages sounds, new Provoke ghost attacks and Cinematic helper attacks.

Fight: Luan (Jet Li) vs Quite Wind (The Rock) in Shaolin Stage:
https://youtu.be/VNZJ-frCHy8

Fight: Snake (Scott Adkins) vs Jack (JCVD) in Cemetery Stage:
https://youtu.be/v62JDX2YxOw

6

(6 replies, posted in Showcase)

New fight video from the upcoming game Killians.
Fight: El G (S.Stallone) vs Snake (S.Adkins)

https://youtu.be/77q6poF2IJ8

7

(7 replies, posted in General)

Hi @FreedTerror. I want to ask you if this script could be extended by Body Parts Visibility Changes. In Enabled objects for specific Stance for a specific Move add an exception. So that the object is invisible for certain Move in Enabled game objects for selected Stance. thank you

8

(4 replies, posted in General)

Edit:
I disabled Auto destruct script in CFX Particles. Now it works properly.

9

(6 replies, posted in Showcase)

All 80 Attacks of Quite Wind

https://youtu.be/kGApqSsBerM

10

(6 replies, posted in Showcase)

All 77 attacks of Jack Bordeaux

https://youtu.be/_xxPCu5nCfg

11

(6 replies, posted in Showcase)

Hello everyone. I want to show off my new video. This is the progress of my Killians project. Hope you like it.

Fight: Quite Wind (The Rock) vs Jack (JCVD)

https://youtu.be/I3mP6BCJlVI

12

(4 replies, posted in General)

Okay, new problem with disable Control spawned particle. Some particle effects crashed game with error:

MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
UnityEngine.Object.get_name () (at <17484a9af6b944dea5cd9be4dbb0da2c>:0)
UFE.DestroyGameObject (UnityEngine.GameObject gameObject, System.Nullable`1[T] destroyTimer) (at Assets/UFE/Engine/Scripts/Core/Manager/UFE.cs:2105)
UFE3D.ProjectileMoveScript.ProjectileHit () (at Assets/UFE/Engine/Scripts/Core/Physics/ProjectileMoveScript.cs:381)
UFE3D.ProjectileMoveScript.IsCollidingCharacter (ControlsScript opControlsScript) (at Assets/UFE/Engine/Scripts/Core/Physics/ProjectileMoveScript.cs:326)
UFE3D.ProjectileMoveScript.UFEFixedUpdate () (at Assets/UFE/Engine/Scripts/Core/Physics/ProjectileMoveScript.cs:284)
UFE3D.MrFusion.UpdateBehaviours () (at Assets/UFE/Engine/Scripts/Core/Network/Netcode/MrFusion.cs:50)
UFE3D.MatchManager.UpdateInstantiatedObjects (System.Int64 currentFrame) (at Assets/UFE/Engine/Scripts/Core/Manager/MatchManager.cs:263)
UFE3D.MatchManager.UpdateMatchState (System.Int64 currentFrame, System.Collections.Generic.IDictionary`2[TKey,TValue] player1PreviousInputs, System.Collections.Generic.IDictionary`2[TKey,TValue] player1CurrentInputs, System.Collections.Generic.IDictionary`2[TKey,TValue] player2PreviousInputs, System.Collections.Generic.IDictionary`2[TKey,TValue] player2CurrentInputs) (at Assets/UFE/Engine/Scripts/Core/Manager/MatchManager.cs:35)
UFE3D.GameManager.UpdateGameState (System.Int64 currentFrame) (at Assets/UFE/Engine/Scripts/Core/Manager/GameManager.cs:153)
UFE3D.GameManager.DoFixedUpdate () (at Assets/UFE/Engine/Scripts/Core/Manager/GameManager.cs:17)
UFE.FixedUpdate () (at Assets/UFE/Engine/Scripts/Core/Manager/UFE.cs:1734)

Can I somehow set particle effects to avoid this error?

After the opponent gets a k.o. stand up animation does not play in new round. My default stand up animation is set to Clamp Forever. Can someone give me some advice please?

14

(4 replies, posted in General)

Yes, this is it. Thank you very much.

15

(4 replies, posted in General)

Hello everyone. Some particle effects lag the game after updating to UFE 2.6.0. Is there any way to fix this? Thank you.

16

(7 replies, posted in General)

Thank you very much

17

(7 replies, posted in General)

Thank you

Hello @FreedTerror. I have a request for you. Could you please re-upload the new script for Enable/Disable weapons in Combat Stances? I accidentally deleted it from my project. Thank you very much. I would be very grateful to you.