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Universal Fighting Engine Forum → 3D Gameplay → Moves assigning at runtime
There are no built in ways to dynamically change the loaded moves, but if you have the Source version you can take a look at the file MoveSetScript.cs and read how the moves are loaded. Ultimately, the current loaded moves are stored under the MoveSetScript.moves array.
Then is there any method which allow us to rotate camera with time not just transfer camera from one point to other. i just want to make a cutscene and want to move camera as it works in tekken 7 or MK11. like in some combos camera rotate with hand until hits the enemy.
Then is there any method which allow us to rotate camera with time not just transfer camera from one point to other. i just want to make a cutscene and want to move camera as it works in tekken 7 or MK11. like in some combos camera rotate with hand until hits the enemy.
Look at cinematic options:
http://www.ufe3d.com/doku.php/move:cinematics
Among the options, you can use a prefab that has its own camera control (like Cinemachine).
The tutorial bellow teaches how to use Cinemachine with Story Mode. You can try adapting the code to be used on a detachable prefab.
http://www.ufe3d.com/forum/viewtopic.php?id=3724
PS: This is a different topic from what you started. Next time you post a new question please create a separated thread.
Universal Fighting Engine Forum → 3D Gameplay → Moves assigning at runtime
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