Topic: UFE 2.5.0 Changelog
Update/Upgrade tutorial:
https://youtu.be/-6QriL3973k
- Updated to Unity 2021.3
- New Gameplay type: 3D Arena
- Challenge Mode fully implemented
- Added 2 new outro animations: Round Won and Time Out Lost
- Fixed templates for online menus for PRO and Standard versions
- Fixed ground bounce reset issue when "Force Grounded" is used
- Fixed Global Editor -> Character Rotation Options -> Smooth Rotation
- Added "Lock" option on all editor windows
- Added Minimum Combo Damage to Move Editor -> Hit -> Damage
- Added “Display Collison Mass Gizmo” under Global Editor → Debug Options → Hit Boxes
- Added Allow Corner Stealing under Global Editor → Character Rotation
- Added new option to cancel into a new move when using Move Editor -> General -> Cancel Move On Landing
- Fixed issue with same prefab particle effects not spawning on the same frame
- Fixed issue caused by projectiles with "Limit Multicasting"
- Fixed issue with Standing Up from Crouching while attacking
- Added "Stick to Character" toggle under Global Editor -> Hit Effects
- Added "Ground Bounce" toggle to Move Editor -> Projectiles
- Fixed "Jump Lock" bug
- Fixed Head Look issue.
- Added "Mirror on P2 Side" for projectile impact prefabs
- Added "Mirror on P2 Side" to override hit effects
- Added ability to use custom hitboxes on Move Editor -> Particle Effects
- Fixed combo counter going up when hitting characters with armor
- Characters can now change ground stances while in block stun (less chance of unintended unblockables)
- Fixed characters being stuck in "preblock" animation if a projectile is destroyed while in blockable area
- Added "block stunned" option to Move Editor -> Player Conditions
- Added "Reset Stun Value" to possible Move Editor -> Player Conditions (stunned or down)
- Fixed camera issues with 3D gameplay
- Fixed root motion animation issues when not using animation maps on 3D gameplay
- Fixed issue with hurtbox position when disabling Global Editor -> Character Rotation Options -> Right Side Mirror on 3D gameplay
- Added new option under Global -> Camera Options: Stabilize Dolly
- Added "Block Hits" Move Editor -> Armor Options
- Added Move Editor -> Opponent Applied Forces
- Added "Always Face Opponent" Global Editor -> Character Rotation Options
- Added new "Hit Info" parameter to the OnHit event
- Added new event: OnGaugeUpdate
- (Source/PRO) Added "Clear animation maps" button under MapRecorder
- Cleared animation maps from template files on UFE Standard
http://www.ufe3d.com/doku.php/changelog
Store links:
* Source *
- Payhip
- Asset Store
* PRO *
- Payhip
- Asset Store
* Standard *
- Payhip
- Asset Store
* Basic *
- Payhip
- Asset Store
* Lite *
- Payhip
- Asset Store
How to update your UFE build:
http://www.ufe3d.com/doku.php/changelog … _ufe_build
Previous update topics:
2.4.1
2.3.0
2.2.1
2.2.0
2.1.1
2.1.0
2.0.0
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