Topic: More Damage Scaling options
Currently, as it stands, the damage scaling options not very good in my opinion. As I've tested it, damage scaling set to "very small" is too little and set to "small" scales too fast. I'd prefer something between these two options OR maybe a percentage 1-100 damage scaling option to be hyper-specific on damage scaling.
Additionally, I'd like to be able to override damage scaling options on a per-move basis. This way, for example, we can make super moves scale less than regular moves. The only way to augment this currently is to have a move completely unaffected by scaling.