Re: Immortal Fray: The Rise of Cthulhu
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Universal Fighting Engine Forum → Showcase → Immortal Fray: The Rise of Cthulhu
Check out these photos from the GAAM show in Jacksonville, Fl!
I'll have the version 2.0 of Immortal Fray ready for download on 08/10/2015. Youll have to join the mailing list to get the download link.
Sign up here at http://www.immortalfray.com/
yay IGM wrote an article on Immrotal Fray!
here's the prezi im going to use at Indienomicon
https://prezi.com/p3nzvyloejuw/immortal-fray/
Partly responsible for the delay of the demo is due to the implementation of two more characters. Ill be holding a public poll this week on wether people prefer to just have captain hook and peter pan for now, or if they would like to wait a little bit longer for two more characters.
[media]https://www.youtube.com/watch?v=vn0Vf1HiLog[/media]
Finally I can put up the Peter Pan gameplay trailer. Ive been silent mostly because Ive been working full time and trying to ensure the next demo meets all of the concerns from the last prototype. However, Im nearly done with this sprint and you can expect the next demo coming soon!. Make sure to join the mailing list for an access key.
immortalfray.us11.list-manage.com/subscribe?u=8d0155b0ae20d82f0708f6eea&id=15492a629b
[media]https://www.youtube.com/watch?v=vn0Vf1HiLog[/media]
Ok so I'm nearly ready to release the Alpha and make my next move with Immortal Fray. Check out the new trailer and join the mailing list!
https://www.dropbox.com/s/5dojcxvvc0x8l … d.zip?dl=0
Here is the mac download link for the Immortal Fray Demo
The next iteration of Immortal Fray will have
High res and improved artwork/animations
real time cinematics
the ability to transform and power up during a fight for a set amount of time
Image effects for moves
Animated GUI
Just added the functionality of real time cinematics, allowing for the use of in game art, allowing the player to interact with cutscenes, better visual effects without having to render out a video with tons of expensive video editing tools and 3d art packages.
[media]https://www.youtube.com/watch?v=VnEE3NA … e=youtu.be[/media]
[media]https://www.youtube.com/watch?v=PvkP_ep0wAY[/media]
Animated power bars complete. Just need new artwork and animation
Sneak peak at the Big Bad Wolf re-design. Still a WIP and a long way from finished.
I'm definitely waiting patiently for Little red and Hades
Yea they should be fun. Working on their models and rigs is proving to be a challenge. For the next demo I'll have tsuki, big bad wolf, hook and pan. Really excited about these 4. Their models turned out better than I hoped.
Trying to get the camera rendering down. Just a test with some new art assets. Im really excited about how it's turning out. Going all out on the next version of Immortal Fray.
I have a feeling Captain Hook and Pan will steal the show.
Been following a your project for a while now, I remember seeing it on another forum. Good work man. I'm liking the last render, may I suggest adding a tad bit more glow, not to much, it will help in pop a little more.
Been following a your project for a while now, I remember seeing it on another forum. Good work man. I'm liking the last render, may I suggest adding a tad bit more glow, not to much, it will help in pop a little more.
Thanks. My semester is ending so ill be back on track with development. I'm really interested in trying to get photon services up and running so im currently researching that. Also, I agree with the glow suggestion.
[media]https://www.youtube.com/watch?v=qVSbcgl … e=youtu.be[/media]
I'm working on a VR version of Immortal Fray
just got my samung gear VR, VR has a lot of potential, wouldnt mind venturing into it either...thanks for the share
was this demo'd on the vive?
just got my samung gear VR, VR has a lot of potential, wouldnt mind venturing into it either...thanks for the share
was this demo'd on the vive?
No, I had to test with a mouse look script instead. Ill have a video with actual vive tracking in the future
Is there a new demo out for this yet?
Is there a new demo out for this yet?
Not yet I'm focusing on my final semester in nursing school before I release it. Will be done in April. This also depends on whether I can get my photon code to work properly.
Universal Fighting Engine Forum → Showcase → Immortal Fray: The Rise of Cthulhu
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