Topic: Adding New Chaarcters Issue

I have successfully replaced characters with my own Mecanim characters. It works.

But when i add a new model and apply hitboxes and assign Mvoeset of another character and add it in the Global UFE characters. It appears in the Character Selection panel. But when i click it it gives index out of range error.

What step I am missing??

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Re: Adding New Chaarcters Issue

can you send a screenshot of your Global Configuration's Characters section?

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Re: Adding New Chaarcters Issue

Right now it has only 4. But when i add more here, it gives error when i play the scene. Here it is.

http://prntscr.com/cbnnmo

When i add more, i get index range error.. Please help out. Official support is missing, which is a terrible thing.

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Re: Adding New Chaarcters Issue

Could you also post the specific error? And how many characters are you adding? Are you removing the original four characters as well?

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Re: Adding New Chaarcters Issue

I am not removing the original ones, adding to them. I am planning to add more but it starts giving error even when i add one of them.

When i duplicate original characters, and add them it has no error. But when i add my own character it throws this exception. I am stuck, please help out.

Here is the error screenshot:

http://prntscr.com/cc5g38

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Re: Adding New Chaarcters Issue

Are you using the Source version of UFE?

I'm not able to reproduce your issue sadly. But the issue is that it's calling to say "Hover the cursor on the last character" but is somehow reporting that the last character is outside the current number of characters. I.E., if you add one character to the global list, then the total number of characters is 5. If you wanted to hover the last character you'd say selectableCharacters[4], and it's for some reason telling it to hover over the character at selectableCharacter[5], which doesn't exist, and throws an error.

I can't verify your code is correct or not sadly, but it says where it's hitting this error:
CharacterSelectionScreen.cs Line 209 which should say:

this.SetHoverIndex(2, this.selectableCharacters.Length - 1);

I have a feeling that the - 1 was removed somehow.

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Re: Adding New Chaarcters Issue

I am using the complete UFE bundle. here is a link to the asset

https://www.assetstore.unity3d.com/en/#!/content/24884

I did not also get what you are trying to say. Are you from official support? Can i get a couple of virtual assistance minutes?

That would be awesome if you are not in support. And if you are in support I request you to do so.

Thanks

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Re: Adding New Chaarcters Issue

talha_hacker2000 wrote:

I am using the complete UFE bundle. here is a link to the asset

https://www.assetstore.unity3d.com/en/#!/content/24884

I did not also get what you are trying to say. Are you from official support? Can i get a couple of virtual assistance minutes?

That would be awesome if you are not in support. And if you are in support I request you to do so.

Thanks

I am not affiliated with the designers of UFE. I am a fellow customer. But the forums are the best way besides the Unity Forums to reach out to the UFE designers (MisterMind and YumChaGames).

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Re: Adding New Chaarcters Issue

I only found this forum to get in touch with them. But no success. If they have any specific email support address, Share me.

They must be the first one to help me out. Thanks for your extra effort.

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Re: Adding New Chaarcters Issue

I’m trying to add characters to UFE. I’m following the tutorial step by step but I seem to have an issue with my characters textures and they aren’t showing up once I add them to global config. If there is anyone that can assist me it would be greatly appreciated

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