Topic: Character Animation Issue

I am facing a issue while adding new animation other than UFE default aniamtion , actually animation seems working but it is showing wired,am adding video links here. first video is taken from the editor , in editor the animtion shows perfect but in game it shows wired, body of the character is slipping and animation  frames are also missing, is that the shader isssue?please help me to solve this, i am struck from last 3 week . all UFE default animations works perfectly in our charcter. we tried legacy and humanoid animtions but all rescult in same thing.

https://drive.google.com/open?id=1P2tSH … vdD0KRkGV3

https://drive.google.com/open?id=1AkSDI … YP6XFv2--b

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Re: Character Animation Issue

Okay, you see in the second video the moving circle on the floor? that's "center" or "origin" in the animation. Wherever that center goes is where the game thinks your character is at any given moment. This is also typically called "root".

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Re: Character Animation Issue

MrPonton wrote:

Okay, you see in the second video the moving circle on the floor? that's "center" or "origin" in the animation. Wherever that center goes is where the game thinks your character is at any given moment. This is also typically called "root".

Thank you for the replay, till now issue is not solved. UFE default punch, kicks are working fine without any issue.when ever i added other animations even if its legacy or humanoid or anyother type it is showing this kind of wired slipping of body and missing frames.If its a root issue then how UFE animation will work perfectly?

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4 (edited by xFTLxKingPhoenix 2018-11-01 03:09:02)

Re: Character Animation Issue

Select the animation file.
In the inspector  open the Animation tab.

There should be a 3 drop down menus.

I forget the exact wording
But you want these drop downs to all be set to Original. And to check the box that says bake into pose under each drop down

Eternal Rift Studios
    Current Projects:
         Destined Soels
Always happy to help when possible. If its something pretty minor ill just help you out. But i do commissions as well. Hit me up if you need a commission.

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Re: Character Animation Issue

OK bro, am checking now. thanks for the prompt replay . let me check now.

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Re: Character Animation Issue

Amazing bro . it is working perfectly now . you are awesome. thank you very much

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Re: Character Animation Issue

Not a problem

Eternal Rift Studios
    Current Projects:
         Destined Soels
Always happy to help when possible. If its something pretty minor ill just help you out. But i do commissions as well. Hit me up if you need a commission.

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Re: Character Animation Issue

@ xFTLxKingPhoenix one question more . hope u can help me in this, or i can hire you .both way am happy

I want to ask on what class should I open to make modification on the movement of the character. I already tried to check the PhysicsScript, MoveInfo, MoveSetScript, and ControlsScript and did some modifications but I cannot seems to find the actual code for movement? I found the "Move" method in PhysicsScript and tried to edit but no changes. What I'm aiming is to edit the movement of the characters to move around from x,y,z not just only in x and y. I want the character to move like in wrestling match, boxing, or UFC.

Looking forward to your answer. Thank you!

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Re: Character Animation Issue

ControlsScript.cs is most likely where you'd find what you're looking for, as that's the code that controls movement, makes physics calls, and interprets user input in the update loop. Stuff like the movement animation is called as a Basic Move.

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