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Universal Fighting Engine Forum → 2D Gameplay → Physics based movement
Someone correct me if I'm wrong, but UFE uses a pretty good physics-ish system of its own, applying forces on x and y axes. This is totally independent of rigidbodies. However platforms of any type might be a pretty serious undertaking as a lot of UFE's calcs involve the floor being at zero. Not sure how extensive of changes would be required
Chris is right.
but it should be possible to completely forego UFEs Physics and replace it with your own physics but it will require source as well a decent amount of time to accomplish based on skill level
Universal Fighting Engine Forum → 2D Gameplay → Physics based movement
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