I havn't used it in a while, and I made a lot of mistakes along the way (with most everything I do it seems!) It wasn't too incredibly complicated, just time comsuming to convert the anims one by one, export as a dae, reimport, rename each one from "Take 01", set up as humanoid and set the new anims into duplicate UFE move files. I messed up some settings and ended up doing it all over 2 or 3 times to get it running right. I've yet to use the tool since it's been improved but should be WAY quicker to do them all.
Edit- I've sent MisterMind an email asking him if he's not opposed to sharing this.
https://www.youtube.com/watch?time_cont … NCng47imhU
Here's a vid of the older way to convert a clip
Edit (again) Just fired up the DAE exporter from Skele and it works SOOOOO much better and again removes 90% of the tedium. Here's the steps I followed after of course importing Skele asset
Window-- Skele--Dae exporter
Dragged in the Mike prefab into the TOP GO field then click autofind,
scroll down the window and add ALL the anim clips (trust me, all of them)
EXPORT!
Now the folder where you export them will have a base Mike DAE with a bunch of smaller Anim DAEs. Import ALL of them, especially the Mike DAE. Go to the Mike DAE set it as humanoid, Apply and then notice the "update reference clips" option that appears. Click that and ALL of your anims are now humanoid.