1 (edited by arias2202 2020-04-06 09:55:51)

Topic: 2D problems with collitions - SOLVED

First of all, thanks for developing this tool, it is AMAZING!

I have been developing a 2D fighting game with the style of the first MK games but I have a problem with the collition boxes.
I have defined the hitboxes for my idle animation, however when I'm playing the collitions are set with the sprite of my fighters, instead of with the collition boxes, making them collide very separated.

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Re: 2D problems with collitions - SOLVED

Are you referring to the collision box positions, or the hit effect spawn position?

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Re: 2D problems with collitions - SOLVED

I'm refering to the collision box position.
Both character's "collide before the collition Box do.

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Re: 2D problems with collitions - SOLVED

arias2202 wrote:

I'm refering to the collision box position.
Both character's "collide before the collition Box do.

Try adjusting the "Ground Collision Mass" under Character Editor -> Physics -> Mass Variation. This variable acts like an extra hitbox layer. You can see it being represented by a yellow circle near the character's feet.

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Re: 2D problems with collitions - SOLVED

Thank you so much, It fixed my problem!

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