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Universal Fighting Engine Forum → Suggestions → Help with 2D corner and Vega/Chun Li -style wall jump.
Hmm, I don't think this is possible atm.
Code wise some variable like isTouchingWall needs to be set and then checked in player conditions.
Would be very useful to have this so +1 for this.
Ok, then how can I just simply have 2D characters go all the way to the edge of the corners?
Universal Fighting Engine Forum → Suggestions → Help with 2D corner and Vega/Chun Li -style wall jump.
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