Re: Z - axis movement
MoveSetScript
public BasicMoveInfo moveForward = new BasicMoveInfo();
public BasicMoveInfo moveBack = new BasicMoveInfo();
//my additions, these are the z-axis moves
public BasicMoveInfo moveLeft = new BasicMoveInfo();
public BasicMoveInfo moveRight = new BasicMoveInfo();
public BasicMoveInfo getHitSweep = new BasicMoveInfo();
//and the reactions from being hit side-on
public BasicMoveInfo getHitFromLeft = new BasicMoveInfo();
public BasicMoveInfo getHitFromRight = new BasicMoveInfo();
setBasicMoveAnimation(basicMoves.moveBack, "moveBack", WrapMode.Loop, BasicMoveReference.MoveBack);
//my additions
setBasicMoveAnimation(basicMoves.moveLeft, "moveLeft", WrapMode.Loop, BasicMoveReference.MoveLeft);
setBasicMoveAnimation(basicMoves.moveRight, "moveRight", WrapMode.Loop, BasicMoveReference.MoveRight);
setBasicMoveAnimation(basicMoves.getHitFromLeft, "getHitFromLeft", WrapMode.ClampForever, BasicMoveReference.getHitFromLeft);
setBasicMoveAnimation(basicMoves.getHitFromRight, "getHitFromRight", WrapMode.ClampForever, BasicMoveReference.getHitFromRight);