Re: UFE 1.7 Official Release Notes
MrPonton wrote:Any ETA on when the network add-on (and Fuzzy AI) might be available on its own?
Sorry about the delay. We should be able to release it mid april.
Thanks! Look forward to them.
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Universal Fighting Engine Forum → UFE 1 (Deprecated) → UFE 1.7 Official Release Notes
MrPonton wrote:Any ETA on when the network add-on (and Fuzzy AI) might be available on its own?
Sorry about the delay. We should be able to release it mid april.
Thanks! Look forward to them.
There's a new version of Unity Editor out, does anyone know if it's ok to just update, or are there any conflicts with UFE?
There's a new version of Unity Editor out, does anyone know if it's ok to just update, or are there any conflicts with UFE?
Yes, Unity 5.3.4 works.
I've also noticed occasional flashes (like one frame) of graphical glitches like what diesonblack22 reported on 1.7. I'm using the default battle screen gui. When I get a chance I'll record it and see if I can get a screenshot of the glitches...
edit... can't seem to reproduce it while recording of course lol, will keep trying
So while recording a demo of my wip I finally caught a fair amount of these UI graphical glitches.
Around 1:54 for about 6 seconds... Sometimes a whole sprite sheet shows up in each individual graphic
https://m.youtube.com/watch?v=o4a864mA7E0
This is within unity editor and not an actual build, not sure if builds do this or not. Unity 5.3.1 and UFE 1.7.1
I have a question about the 2x releases. Will they be a separate licence, or available to existing owners as an upgrade?
I have a question about the 2x releases. Will they be a separate licence, or available to existing owners as an upgrade?
I think the update will seamlessly take over existing versions of UFE like it previously has
1.7 to 2.0
any ETA for 1.7.2 for new control freak update....?
any ETA for 1.7.2 for new control freak update....?
Control Freak 2 isn't quite ready for ufe, I've talked to him at Dan's games (support for a different project actually) and he's still working on integrating right. When its done though I'll bet UFE won't need to patch right away because control freak will actually update everything to include its new input method. All I all though, I pretty impressed with the improvements in CF2
it needs a patch Dan himself told me today that there will be a patch on UFE and for the integration its already ready, m sure patch is on the way...
any ETA for 1.7.2 for new control freak update....?
Bump
Hello
I am working on online mutiplayer game with photon please help to find how we can set photon rpc calls with ufe?
hi ankit , in which company you are working.
please don't mind give your mob no. need to talk about fighting game.
any news on UFE 2.0?
Hey MisterMind, I'm trying to program an effect that uses stance changes to mimic powering up like a super sayan in DBZ. I can't seem to get this to work in my build where I havent modded anything.
I get these errors when I try to use a stance change (something I havent tried in UFE yet)
the error is coming from these lines
I tried commenting these out to see if I could get the stance change to work so I could implement the code I wrote in my other build but it breaks everything if I try to do so. I followed the tutorials on the UFE page but I keep running into this. Is this a bug or am I missing something here?
any new ETA for the Network Solo Add-on?
Universal Fighting Engine Forum → UFE 1 (Deprecated) → UFE 1.7 Official Release Notes
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