1 (edited by SudhirKotila 2015-03-23 02:49:02)

Topic: My New Character Head Problem

Hi All,
I have create my 4 new characters.But in my LionMan(one of four new character) i have face head problem. Head of that lion man is not work properly , main problem is that my character's head is always look front only in idle animation. But in other characters works perfect. Those all characters looks opponent side in idle animation. Anyone have solution for this head look problem ?

Below is Screenshot Link :
https://www.dropbox.com/s/5c6io10fdih7d … m.png?dl=0

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Re: My New Character Head Problem

I assume you're using the head look option in Character Editor, yes?

Can you post screen shots of what's not working and what you want to happen?

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3 (edited by SudhirKotila 2015-03-23 02:51:05)

Re: My New Character Head Problem

Below is Screenshot Link :
https://www.dropbox.com/s/5c6io10fdih7d … m.png?dl=0

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Re: My New Character Head Problem

Ah, yep.  I see.

If you're using Head Look option, just make sure you've got the correct Affected Bodypart selected.

If you're not using Head Look option (or if the above doesn't work), then the problem is the rig's head bone.  It might be missing or incorrectly named.  Double check your FBX import settings that the head is detected.

Can you confirm the head is movable via your 3D application?

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Re: My New Character Head Problem

Yea i can check it out.
And i does not use Head Look option.
But when general animations are used and i hit opponent at that time head works well but only when i in idle animations then only this problem will occurs.

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