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Universal Fighting Engine Forum → Source Coding → Ignore Hitboxes After KO
Under your "outro" animations (Character Editor -> Move Sets -> Basic Moves -> Intro/End Animations), set it to play a move file instead of the basic animation.
In this new move, create new Invincible Frames and set the values for "Ignore Body Colliders" and "Completely Invincible" to true. This will make it so the character can walk through the opponent's hitboxes:
Universal Fighting Engine Forum → Source Coding → Ignore Hitboxes After KO
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