Topic: Attack &Special Moves not sorting correctly at runtime.
Hi,
I'm experiencing an issue with my Attack & Special Moves not sorting in the correct order at runtime, this is causing my chained moves to not link correctly when hits are confirmed. I have found shuffling my Attack & Special Moves around as a workaround to get my attacks to load correctly which is absolutely a pain. Is there a fix for this in source code? I'm not a programmer, so will need some guidance on solving this issue.
Thanks,
Derek