Topic: how to use proper frame delay for multiplayer game

hi,so i am developping a game for my client and i am using ufe source and fuzzy ai and network addon bundle.i have chamged the network codes so it can be used for unet hlapi dedicated server and client structure.and everything works as expected except one thing.that is the input delay.so when i use frame delay of 15 the animation lags but input works as soon as i press.but if i use minimum frame delay of 30, the animation does not ag but as expected there are some delay for lile .8 second..so i want to make it like as fast as possibble for both input and animation,so can anyone please explain how input frame delay is related to the playing of animation of the character..and if i want to use as minimum delay possibble for input and also i want the animation tobe smooth what i need to change in probably the controlscript ,remote player controller and the local player controller..
please reply this topic as it is very urgent.

Thanks

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