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Universal Fighting Engine Forum → Source Coding → Shut Off Camera Shake At The Start Of A New Round
This might work.
You can call this method from anywhere at anytime.
public static void MaybeStopAllUFECameraShakes()
{
List<ControlsScript> controlsScriptList = UFE.GetAllControlsScripts();
if (controlsScriptList == null)
{
return;
}
int count = controlsScriptList.Count;
for (int i = 0; i < count; i++)
{
if (controlsScriptList[i] == null)
{
continue;
}
controlsScriptList[i].shakeCameraDensity = 0;
}
}
Thank you! I will give it a try!
Universal Fighting Engine Forum → Source Coding → Shut Off Camera Shake At The Start Of A New Round
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