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Universal Fighting Engine Forum → 2D Gameplay → 2D problems with crouch attacks
Can you provide a video or gif of some kind?
Hi, here I attach a link to the video showing the problem:
Hi, here I attach a link to the video showing the problem:
Do you see any errors in your console window?
The only error I'm getting is the following:
ArgumentException: Input Axis Horizontal is not setup.
To change the input settings use: Edit -> Settings -> Input
UnityEngine.EventSystems.BaseInput.GetAxisRaw (System.String axisName)
But I don't thing its related with my probelm
That could be the problem. It seems your inputs are not properly set. You either copied UFE's files manually or overridden the input manager after unpacking it.
You can force an update by going to Window -> U.F.E. -> Project Settings -> Override Input Manager.
Ideally, you should unpack UFE's unitypackage file directly to your project so it can override the project settings. There are more files that gets updated (like the Time Manager so the game runs at 60 FPS) and that can have an effect in your project as well.
I fixed the previous bug, it was happening because I had the original EventSystem trying to get the Horizontal axis which had been replace by the UFE controls.
Now I'm not getting any error but it still gets stuck in the last animation after executing a crouch attack.
I still haven't solved the isue. Does anyone developing a 2D fighter with 2D characters has the same problem?
I still haven't solved the isue. Does anyone developing a 2D fighter with 2D characters has the same problem?
You can take a look at the character "Ellen". Its a 2D character demo with all the basic moves listed and working. Try looking at the assets and see if there is anything in those files that don't match with yours.
its not just sprites having this problem. im having this with 3d models as well
its not just sprites having this problem. im having this with 3d models as well
Without looking at the project, the only thing I can tell you is to follow the examples from any template. If they work but yours doesn't, then there is something you probably missed.
arias2202 wrote:I still haven't solved the isue. Does anyone developing a 2D fighter with 2D characters has the same problem?
You can take a look at the character "Ellen". Its a 2D character demo with all the basic moves listed and working. Try looking at the assets and see if there is anything in those files that don't match with yours.
I tried but Ellen only has 3 attacks, none of them are crouch attacks.
xFTLxKingPhoenix wrote:its not just sprites having this problem. im having this with 3d models as well
Without looking at the project, the only thing I can tell you is to follow the examples from any template. If they work but yours doesn't, then there is something you probably missed.
I copied Ethans folder to make my character. Change the animation and then this problem creates itself
Hello I had the same and i fixed it by installing again control freak. I hope you have the same and it will fix it for you as well.
I fixed this problem by changing the state of the move on the last frame to stand
I'm having the same problem and changing the state to stand forces my character to stand which isn't a viable solution
Universal Fighting Engine Forum → 2D Gameplay → 2D problems with crouch attacks
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