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Universal Fighting Engine Forum → 2D Gameplay → Not Recording Intro & GameWon Moves in UFE 2.6.0
We need to assign all moves in moveset to record all moves, if timeout or roundwon or gamewon is unassigned, then it won't record the assigned intro & gamewon moves.
You need to fix this, if some moves are unassigned then all moves should be record rather than to skip it.
I'm working on fixing and refactoring it. I'll release a patch when its ready.
Fix is now available on the repository. Will be part of the next patch.
I issued a patch without changing the version number.
If you haven't yet, redownload UFE 2.6.0. This issue is now fixed.
I updated the patch version, but i am facing issue on intro animation.
I assigned the intro move instead of file animation clip to moveset, then while playing the game after completing both players intro animations then both players are not coming to idle animation they are stop at final frame of intro animation.
This issue is also faced on UFE templates, used the intro move of robot_kyle.
Please can you tell me the fix of this.
Checking code of intro moves into controlscripts and i got to know about "Once" condition can be helpful.
So I fixed by changing wrap mode to Once from Default in move files.
But in earlier version i was not facing this issues.
Universal Fighting Engine Forum → 2D Gameplay → Not Recording Intro & GameWon Moves in UFE 2.6.0
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