Re: character motion blur
You can import the "image effects" package to unity and add the "motion camera blur" to your camera, mess a bit with the options and you can get some interesting blur effects, exclude layers or make some layer blur while moving instead of the camera, but, the effect won't be as specific as you want like in tekken, where only an arm or leg blurs, you'll need something more complex, like the amplify motion package from the asset store, is more specific and powerful, but of course, for a fee ($25)
http://docs.unity3d.com/Manual/script-C … nBlur.html
https://www.assetstore.unity3d.com/en/#!/content/4243
Re: character motion blur
firstly thanks for reply, i have downloaded free version of amplify motion but its not body part specific not working like tekken ,it is similar to "motion camera blur".
Re: character motion blur
well, it's a shame, but maybe it can be modded, in the unity description for motion blur it says it can be done.. but of course requires more coding knowledge
The current Motion Blur implementation only supports blur due to camera motion with the option to exclude certain layers (useful for excluding characters and/or dynamic objects, especially when those are following the camera movement). It can however be extended to support dynamic objects if an additional script keeps track of each objects model matrix and updates the already generated velocity buffer.